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GUI桌面环境
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89
Gui/Apps/Paint/ColourPicker.cs
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89
Gui/Apps/Paint/ColourPicker.cs
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using CMLeonOS.Gui.UILib;
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using System.Collections.Generic;
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using System.Drawing;
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namespace CMLeonOS.Gui.Apps.Paint
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{
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internal class ColourPicker : Window
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{
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private Paint paintInstance;
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private Table table;
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internal readonly List<Color> Colours = new List<Color>()
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{
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Color.Black,
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Color.White,
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Color.Red,
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Color.Blue,
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Color.Orange,
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Color.Green,
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Color.Pink,
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Color.Gray,
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Color.Purple,
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Color.DarkGoldenrod,
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Color.DarkGray,
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Color.DarkGreen,
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Color.DarkCyan,
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Color.Cyan,
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Color.BlueViolet,
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Color.AliceBlue,
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Color.Brown,
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Color.CornflowerBlue,
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Color.Azure,
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Color.Beige,
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Color.DarkBlue,
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Color.DarkSlateBlue,
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Color.SeaGreen
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};
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private void TableClicked(int x, int y)
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{
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// Clear 'Selected' text on previously selected colour.
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foreach (var cell in table.Cells)
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{
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cell.Text = string.Empty;
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}
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var selectedCell = table.Cells[table.SelectedCellIndex];
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Color color = (Color)selectedCell.Tag;
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paintInstance.SelectedColor = color;
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selectedCell.Text = "Selected";
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table.Render();
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}
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internal ColourPicker(Paint paint, int x, int y, int width, int height) : base(paint, x, y, width, height)
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{
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paintInstance = paint;
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Clear(Color.FromArgb(107, 107, 107));
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DrawString("Colours", Color.White, 8, 8);
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table = new Table(this, 0, 32, Width, Height - 32);
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table.AllowDeselection = false;
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table.CellHeight = 20;
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table.TextAlignment = Alignment.Middle;
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table.OnClick = TableClicked;
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foreach (Color colour in Colours)
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{
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TableCell cell = new(string.Empty, tag: colour);
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cell.BackgroundColourOverride = colour;
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cell.ForegroundColourOverride = colour.GetForegroundColour();
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if (colour == paint.SelectedColor)
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{
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cell.Text = "Selected";
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}
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table.Cells.Add(cell);
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}
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table.Render();
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WM.AddWindow(this);
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WM.AddWindow(table);
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}
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}
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}
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