mirror of
https://github.com/Leonmmcoset/CMLeonOS.git
synced 2026-04-21 19:24:00 +00:00
重写桌面环境内存过低报错,给桌面环境登陆页面支持多主题
This commit is contained in:
161
Gui/Gui.cs
161
Gui/Gui.cs
@@ -23,9 +23,156 @@ namespace CMLeonOS.Gui
|
||||
{
|
||||
internal static class Gui
|
||||
{
|
||||
private enum LowMemoryAction
|
||||
{
|
||||
Continue,
|
||||
ReturnBootMenu,
|
||||
Cancel
|
||||
}
|
||||
|
||||
private static bool guiRunning = false;
|
||||
private static WindowManager windowManager;
|
||||
|
||||
private static string FitText(string text, int width)
|
||||
{
|
||||
if (string.IsNullOrEmpty(text))
|
||||
{
|
||||
return string.Empty.PadRight(width);
|
||||
}
|
||||
|
||||
if (text.Length > width)
|
||||
{
|
||||
if (width <= 3)
|
||||
{
|
||||
return text.Substring(0, width);
|
||||
}
|
||||
|
||||
return text.Substring(0, width - 3) + "...";
|
||||
}
|
||||
|
||||
return text.PadRight(width);
|
||||
}
|
||||
|
||||
private static void WriteAt(int x, int y, string text, ConsoleColor fg, ConsoleColor bg)
|
||||
{
|
||||
if (y < 0 || y >= Console.WindowHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Console.SetCursorPosition(Math.Max(0, x), y);
|
||||
Console.ForegroundColor = fg;
|
||||
Console.BackgroundColor = bg;
|
||||
Console.Write(text);
|
||||
}
|
||||
|
||||
private static void DrawBorderLine(int left, int y, int width, ConsoleColor fg, ConsoleColor bg)
|
||||
{
|
||||
string mid = new string('-', width - 2);
|
||||
WriteAt(left, y, "+" + mid + "+", fg, bg);
|
||||
}
|
||||
|
||||
private static void DrawPanelLine(int left, int y, int width, string content, ConsoleColor contentFg, ConsoleColor contentBg)
|
||||
{
|
||||
int innerWidth = width - 2;
|
||||
WriteAt(left, y, "|", ConsoleColor.Cyan, ConsoleColor.Black);
|
||||
WriteAt(left + 1, y, FitText(content, innerWidth), contentFg, contentBg);
|
||||
WriteAt(left + width - 1, y, "|", ConsoleColor.Cyan, ConsoleColor.Black);
|
||||
}
|
||||
|
||||
private static LowMemoryAction ShowLowMemoryWarning(uint ramMb)
|
||||
{
|
||||
int selected = 0;
|
||||
string[] options = new[] { "Continue Anyway", "Return to Boot Menu", "Cancel" };
|
||||
bool needsRender = true;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (needsRender)
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.Black;
|
||||
Console.ForegroundColor = ConsoleColor.White;
|
||||
Console.Clear();
|
||||
|
||||
int width = Console.WindowWidth;
|
||||
int height = Console.WindowHeight;
|
||||
int panelWidth = Math.Min(86, Math.Max(58, width - 8));
|
||||
int contentLineCount = 7 + options.Length;
|
||||
int panelHeight = contentLineCount + 2;
|
||||
int left = Math.Max(0, (width - panelWidth) / 2);
|
||||
int top = Math.Max(0, (height - panelHeight) / 2);
|
||||
|
||||
DrawBorderLine(left, top, panelWidth, ConsoleColor.Cyan, ConsoleColor.Black);
|
||||
DrawPanelLine(left, top + 1, panelWidth, " CMLeonOS Boot Warning ", ConsoleColor.Black, ConsoleColor.Cyan);
|
||||
DrawPanelLine(left, top + 2, panelWidth, string.Empty, ConsoleColor.White, ConsoleColor.Black);
|
||||
DrawPanelLine(left, top + 3, panelWidth, " Not enough system memory is available for Desktop GUI.", ConsoleColor.Yellow, ConsoleColor.Black);
|
||||
DrawPanelLine(left, top + 4, panelWidth, $" Detected : {ramMb} MB", ConsoleColor.Gray, ConsoleColor.Black);
|
||||
DrawPanelLine(left, top + 5, panelWidth, " Required : at least 1024 MB", ConsoleColor.Gray, ConsoleColor.Black);
|
||||
DrawPanelLine(left, top + 6, panelWidth, string.Empty, ConsoleColor.White, ConsoleColor.Black);
|
||||
DrawPanelLine(left, top + 7, panelWidth, " Use Up/Down to select, Enter to confirm", ConsoleColor.DarkGray, ConsoleColor.Black);
|
||||
|
||||
for (int i = 0; i < options.Length; i++)
|
||||
{
|
||||
bool isSelected = i == selected;
|
||||
DrawPanelLine(
|
||||
left,
|
||||
top + 8 + i,
|
||||
panelWidth,
|
||||
(isSelected ? " > " : " ") + options[i],
|
||||
isSelected ? ConsoleColor.Black : ConsoleColor.White,
|
||||
isSelected ? ConsoleColor.White : ConsoleColor.Black
|
||||
);
|
||||
}
|
||||
|
||||
DrawBorderLine(left, top + panelHeight - 1, panelWidth, ConsoleColor.Cyan, ConsoleColor.Black);
|
||||
needsRender = false;
|
||||
}
|
||||
|
||||
if (Cosmos.System.KeyboardManager.TryReadKey(out var key))
|
||||
{
|
||||
if (key.Key == Cosmos.System.ConsoleKeyEx.UpArrow)
|
||||
{
|
||||
selected--;
|
||||
if (selected < 0)
|
||||
{
|
||||
selected = options.Length - 1;
|
||||
}
|
||||
needsRender = true;
|
||||
}
|
||||
else if (key.Key == Cosmos.System.ConsoleKeyEx.DownArrow)
|
||||
{
|
||||
selected++;
|
||||
if (selected >= options.Length)
|
||||
{
|
||||
selected = 0;
|
||||
}
|
||||
needsRender = true;
|
||||
}
|
||||
else if (key.Key == Cosmos.System.ConsoleKeyEx.Enter)
|
||||
{
|
||||
if (selected == 0)
|
||||
{
|
||||
return LowMemoryAction.Continue;
|
||||
}
|
||||
if (selected == 1)
|
||||
{
|
||||
return LowMemoryAction.ReturnBootMenu;
|
||||
}
|
||||
|
||||
return LowMemoryAction.Cancel;
|
||||
}
|
||||
else if (key.Key == Cosmos.System.ConsoleKeyEx.Escape)
|
||||
{
|
||||
return LowMemoryAction.ReturnBootMenu;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
System.Threading.Thread.Sleep(16);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool StartGui()
|
||||
{
|
||||
Console.Clear();
|
||||
@@ -35,18 +182,16 @@ namespace CMLeonOS.Gui
|
||||
|
||||
Logger.Logger.Instance.Info("Gui", "GUI starting.");
|
||||
|
||||
if (Cosmos.Core.CPU.GetAmountOfRAM() < 1000)
|
||||
uint ramMb = Cosmos.Core.CPU.GetAmountOfRAM();
|
||||
if (ramMb < 1000)
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.Yellow;
|
||||
Console.WriteLine("Not enough system memory is available to run the GUI.");
|
||||
Console.WriteLine("At least 1 GB should be allocated.");
|
||||
Console.ResetColor();
|
||||
Console.Write("Continue anyway? [y/N]");
|
||||
|
||||
if (Console.ReadKey(true).Key != ConsoleKey.Y)
|
||||
LowMemoryAction action = ShowLowMemoryWarning(ramMb);
|
||||
if (action != LowMemoryAction.Continue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Console.Clear();
|
||||
}
|
||||
|
||||
Console.WriteLine("Loading apps...");
|
||||
|
||||
Reference in New Issue
Block a user