OSGD面渲染+窗口逻辑增强

This commit is contained in:
2026-04-04 13:38:51 +08:00
parent 636f3f146d
commit 2f9df41666
7 changed files with 203 additions and 10 deletions

View File

@@ -40,6 +40,14 @@ namespace CMLeonOS.Gui.Apps.Demos
Renderer3D.DrawLine3D(window, a, b, color, FovScale, CameraDistance);
}
private void Draw3DTriangle(Vec3 a, Vec3 b, Vec3 c, Color color)
{
a = TransformPoint(a);
b = TransformPoint(b);
c = TransformPoint(c);
Renderer3D.DrawTriangle3D(window, a, b, c, color, FovScale, CameraDistance);
}
private void DrawGear(Vec3 center, double outerRadius, double innerRadius, double depth, int teeth, double angle, Color color)
{
int ringCount = teeth * 2;
@@ -70,6 +78,35 @@ namespace CMLeonOS.Gui.Apps.Demos
{
int n = (i + 1) % ringCount;
Color frontFace = Color.FromArgb(
color.R,
color.G,
color.B);
Color backFace = Color.FromArgb(
Math.Max(0, color.R - 32),
Math.Max(0, color.G - 32),
Math.Max(0, color.B - 32));
Color sideFace = Color.FromArgb(
Math.Max(0, color.R - 18),
Math.Max(0, color.G - 18),
Math.Max(0, color.B - 18));
// Front ring face (quad -> 2 triangles)
Draw3DTriangle(frontOuter[i], frontOuter[n], frontInner[n], frontFace);
Draw3DTriangle(frontOuter[i], frontInner[n], frontInner[i], frontFace);
// Back ring face
Draw3DTriangle(backOuter[i], backInner[n], backOuter[n], backFace);
Draw3DTriangle(backOuter[i], backInner[i], backInner[n], backFace);
// Outer wall
Draw3DTriangle(frontOuter[i], backOuter[n], frontOuter[n], sideFace);
Draw3DTriangle(frontOuter[i], backOuter[i], backOuter[n], sideFace);
// Inner wall
Draw3DTriangle(frontInner[i], frontInner[n], backInner[n], sideFace);
Draw3DTriangle(frontInner[i], backInner[n], backInner[i], sideFace);
Draw3DLine(frontOuter[i], frontOuter[n], color);
Draw3DLine(backOuter[i], backOuter[n], color);
Draw3DLine(frontOuter[i], backOuter[i], color);