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加几个控件
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140
Gui/UILib/TreeView.cs
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140
Gui/UILib/TreeView.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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namespace CMLeonOS.Gui.UILib
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{
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internal class TreeView : Control
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{
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public TreeView(Window parent, int x, int y, int width, int height) : base(parent, x, y, width, height)
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{
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OnClick = TreeViewClicked;
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}
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internal Action<TreeNode> NodeSelected;
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internal List<TreeNode> Nodes { get; } = new List<TreeNode>();
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private readonly List<TreeNode> visibleNodes = new List<TreeNode>();
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private readonly List<int> visibleLevels = new List<int>();
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private Color _background = UITheme.Surface;
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internal Color Background
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{
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get { return _background; }
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set { _background = value; Render(); }
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}
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private Color _foreground = UITheme.TextPrimary;
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internal Color Foreground
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{
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get { return _foreground; }
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set { _foreground = value; Render(); }
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}
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private Color _border = UITheme.SurfaceBorder;
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internal Color Border
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{
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get { return _border; }
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set { _border = value; Render(); }
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}
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private Color _selectedBackground = UITheme.AccentLight;
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internal Color SelectedBackground
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{
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get { return _selectedBackground; }
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set { _selectedBackground = value; Render(); }
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}
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internal int RowHeight { get; set; } = 22;
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internal TreeNode SelectedNode { get; private set; }
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private void BuildVisibleNodes()
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{
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visibleNodes.Clear();
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visibleLevels.Clear();
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for (int i = 0; i < Nodes.Count; i++)
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{
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AddVisibleNode(Nodes[i], 0);
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}
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}
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private void AddVisibleNode(TreeNode node, int level)
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{
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visibleNodes.Add(node);
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visibleLevels.Add(level);
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if (node.Expanded)
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{
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for (int i = 0; i < node.Children.Count; i++)
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{
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AddVisibleNode(node.Children[i], level + 1);
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}
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}
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}
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private void TreeViewClicked(int x, int y)
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{
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BuildVisibleNodes();
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int index = y / RowHeight;
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if (index < 0 || index >= visibleNodes.Count)
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{
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return;
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}
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TreeNode node = visibleNodes[index];
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int level = visibleLevels[index];
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int indentX = 8 + (level * 16);
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if (node.Children.Count > 0 && x >= indentX && x <= indentX + 10)
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{
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node.Expanded = !node.Expanded;
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Render();
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return;
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}
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SelectedNode = node;
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NodeSelected?.Invoke(node);
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Render();
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}
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internal override void Render()
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{
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Clear(Background);
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DrawRectangle(0, 0, Width, Height, Border);
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BuildVisibleNodes();
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int maxRows = Math.Min(visibleNodes.Count, Math.Max(0, Height / RowHeight));
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for (int i = 0; i < maxRows; i++)
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{
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TreeNode node = visibleNodes[i];
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int level = visibleLevels[i];
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int rowY = i * RowHeight;
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if (node == SelectedNode)
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{
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DrawFilledRectangle(1, rowY + 1, Width - 2, RowHeight - 2, SelectedBackground);
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}
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int indentX = 8 + (level * 16);
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if (node.Children.Count > 0)
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{
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DrawRectangle(indentX, rowY + 6, 10, 10, Border);
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DrawHorizontalLine(6, indentX + 2, rowY + 11, Foreground);
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if (!node.Expanded)
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{
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DrawVerticalLine(6, indentX + 5, rowY + 8, Foreground);
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}
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}
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int textX = indentX + (node.Children.Count > 0 ? 16 : 8);
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DrawString(node.Text, Foreground, textX, rowY + 3);
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}
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WM.Update(this);
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}
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}
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}
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