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OSGraphicDraw
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38
OSGraphicDraw/Renderer3D.cs
Normal file
38
OSGraphicDraw/Renderer3D.cs
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using CMLeonOS.Gui;
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using System.Drawing;
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namespace CMLeonOS.OSGraphicDraw
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{
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internal static class Renderer3D
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{
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internal static bool Project(Vec3 p, int width, int height, double fovScale, double cameraDistance, out int sx, out int sy)
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{
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double z = p.Z + cameraDistance;
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if (z <= 0.05d)
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{
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sx = 0;
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sy = 0;
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return false;
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}
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double inv = fovScale / z;
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sx = (int)((p.X * inv) + (width / 2.0));
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sy = (int)((-p.Y * inv) + (height / 2.0));
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return true;
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}
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internal static void DrawLine3D(Window target, Vec3 a, Vec3 b, Color color, double fovScale, double cameraDistance)
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{
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if (!Project(a, target.Width, target.Height, fovScale, cameraDistance, out int ax, out int ay))
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{
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return;
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}
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if (!Project(b, target.Width, target.Height, fovScale, cameraDistance, out int bx, out int by))
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{
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return;
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}
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target.DrawLine(ax, ay, bx, by, color);
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}
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}
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}
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