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Beta-0.1.x
| Author | SHA1 | Date | |
|---|---|---|---|
| 566bd8b4f3 | |||
| 1438780f91 | |||
| 15870f0fbe | |||
| 8406b3df9c | |||
| b0fadbeeac | |||
| 456d6e6a0c |
13
.gitignore
vendored
13
.gitignore
vendored
@@ -1,13 +0,0 @@
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# ---> AL
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.vscode/*
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!.vscode/settings.json
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!.vscode/tasks.json
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!.vscode/launch.json
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!.vscode/extensions.json
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*.code-workspace
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# Local History for Visual Studio Code
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.history/
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*.app
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.snapshots/*
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283
Beta-0.1.1.py
Normal file
283
Beta-0.1.1.py
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@@ -0,0 +1,283 @@
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import sys
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import requests
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from PyQt5.QtWidgets import (
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QApplication, QMainWindow, QWidget, QVBoxLayout, QHBoxLayout,
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QTreeWidget, QTreeWidgetItem, QLineEdit, QLabel, QComboBox,
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QPushButton, QSplitter, QTabWidget, QTextEdit, QMessageBox
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)
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from PyQt5.QtWebEngineWidgets import QWebEngineView
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from PyQt5.QtCore import Qt, QUrl, pyqtSignal, QThread
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from PyQt5.QtGui import QColor, QBrush
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# --- 配置区 ---
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# 你的 API 基础地址
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BASE_URL = "https://shanwogou.cn/audio/"
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API_URL = BASE_URL + "api.php"
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USER_API_URL = BASE_URL + "user_info_api.php"
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PLAY_URL_TEMPLATE = BASE_URL + "play.php?play={music_id}"
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# --- API 交互模块 ---
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def fetch_api_data(url, params=None):
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"""通用函数,用于发送 GET 请求并解析 JSON 响应"""
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try:
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response = requests.get(url, params=params, timeout=15)
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response.raise_for_status()
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return response.json()
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except requests.exceptions.RequestException as e:
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print(f"API 请求失败: {e}")
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return None
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def get_all_music():
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"""获取所有音乐"""
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return fetch_api_data(API_URL, params={"action": "getAllMusic"})
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def get_music_tags():
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"""获取所有音乐标签"""
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return fetch_api_data(API_URL, params={"action": "getMusicTags"})
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def get_announcements():
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"""获取公告"""
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return fetch_api_data(API_URL, params={"action": "getAnnouncements"})
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# --- 后台数据加载线程 ---
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class DataLoaderThread(QThread):
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"""后台线程,用于加载数据,防止UI卡顿"""
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music_loaded_signal = pyqtSignal(dict)
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tags_loaded_signal = pyqtSignal(dict)
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announcements_loaded_signal = pyqtSignal(dict)
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def run(self):
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"""线程执行函数"""
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# 顺序加载数据
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music_data = get_all_music()
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self.music_loaded_signal.emit(music_data)
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tags_data = get_music_tags()
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self.tags_loaded_signal.emit(tags_data)
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announcements_data = get_announcements()
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self.announcements_loaded_signal.emit(announcements_data)
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# --- 主窗口类 ---
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class SunsetMusicApp(QMainWindow):
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def __init__(self):
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super().__init__()
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self.setWindowTitle("落日音乐 for PC")
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self.setGeometry(100, 100, 1200, 700)
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# 数据存储
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self.all_music = []
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self.filtered_music = []
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# 初始化过滤条件属性(修复错误的关键)
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self.current_keyword = ""
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self.current_tag = "所有标签"
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self._init_ui()
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self._load_data_in_background()
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def _init_ui(self):
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"""初始化用户界面"""
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central_widget = QWidget()
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self.setCentralWidget(central_widget)
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main_layout = QVBoxLayout(central_widget)
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# 1. 顶部控制区
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top_control_layout = QHBoxLayout()
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# 搜索框
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self.search_input = QLineEdit()
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self.search_input.setPlaceholderText("输入关键词搜索...")
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self.search_input.textChanged.connect(self._filter_music_by_search)
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top_control_layout.addWidget(self.search_input)
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# 标签筛选下拉框
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self.tag_combo = QComboBox()
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self.tag_combo.addItem("所有标签")
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self.tag_combo.currentIndexChanged.connect(self._filter_music_by_tag)
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top_control_layout.addWidget(self.tag_combo)
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# 刷新按钮
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refresh_button = QPushButton("刷新列表")
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refresh_button.clicked.connect(self._load_data_in_background)
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top_control_layout.addWidget(refresh_button)
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main_layout.addLayout(top_control_layout)
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# 2. 中部主内容区(分割窗口)
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splitter = QSplitter(Qt.Horizontal)
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# 左侧音乐列表
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self.music_tree = QTreeWidget()
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self.music_tree.setColumnCount(4)
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self.music_tree.setHeaderLabels(["ID", "标题", "艺术家", "标签"])
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# 设置列宽
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self.music_tree.setColumnWidth(0, 60)
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self.music_tree.setColumnWidth(1, 350)
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self.music_tree.setColumnWidth(2, 200)
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self.music_tree.setColumnWidth(3, 120)
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# 设置为单选
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self.music_tree.setSelectionMode(QTreeWidget.SingleSelection)
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self.music_tree.itemClicked.connect(self._on_music_item_clicked)
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splitter.addWidget(self.music_tree)
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# 右侧内容区(标签页)
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self.right_tab_widget = QTabWidget()
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# 播放页签
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self.play_web_view = QWebEngineView()
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# 初始加载一个占位页面
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self.play_web_view.setUrl(QUrl("about:blank"))
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self.right_tab_widget.addTab(self.play_web_view, "播放器")
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# 公告页签
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self.announcements_text = QTextEdit()
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self.announcements_text.setReadOnly(True)
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self.right_tab_widget.addTab(self.announcements_text, "公告")
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splitter.addWidget(self.right_tab_widget)
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# 设置拉伸比例,让右侧占更多空间
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splitter.setSizes([600, 800])
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main_layout.addWidget(splitter)
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def _load_data_in_background(self):
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"""启动后台线程加载数据"""
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self._show_loading_indicator(True)
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self.loader_thread = DataLoaderThread()
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self.loader_thread.music_loaded_signal.connect(self._on_music_data_loaded)
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self.loader_thread.tags_loaded_signal.connect(self._on_tags_data_loaded)
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self.loader_thread.announcements_loaded_signal.connect(self._on_announcements_data_loaded)
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self.loader_thread.finished.connect(lambda: self._show_loading_indicator(False))
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self.loader_thread.start()
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def _show_loading_indicator(self, is_loading):
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"""显示或隐藏加载状态"""
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if is_loading:
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self.statusBar().showMessage("正在加载数据...")
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self.setEnabled(False) # 禁用UI
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else:
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self.statusBar().clearMessage()
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self.setEnabled(True) # 启用UI
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def _on_music_data_loaded(self, data):
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"""处理加载完成的音乐数据"""
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if data and data.get("success", False):
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self.all_music = data.get("data", [])
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self.filtered_music = self.all_music.copy()
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self._populate_music_tree()
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print(f"成功加载 {len(self.all_music)} 首音乐。")
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else:
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QMessageBox.warning(self, "警告", "音乐数据加载失败!")
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print("音乐数据加载失败。")
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def _on_tags_data_loaded(self, data):
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"""处理加载完成的标签数据"""
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if data and data.get("success", False):
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tags = data.get("data", [])
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self.tag_combo.clear()
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self.tag_combo.addItem("所有标签")
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self.tag_combo.addItems(tags)
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print(f"成功加载 {len(tags)} 个标签。")
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else:
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QMessageBox.warning(self, "警告", "标签数据加载失败!")
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print("标签数据加载失败。")
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def _on_announcements_data_loaded(self, data):
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"""处理加载完成的公告数据"""
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self.announcements_text.clear()
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if data and data.get("success", False):
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announcements = data.get("data", [])
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for ann in announcements:
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# 假设字段是 'nr' (内容) 和 'time' (时间)
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content = ann.get("nr", "无内容")
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time_str = ann.get("time", "未知时间")
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self.announcements_text.append(f"【{time_str}】\n{content}\n")
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print(f"成功加载 {len(announcements)} 条公告。")
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else:
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self.announcements_text.setText("公告加载失败或暂无公告。")
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print("公告数据加载失败。")
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def _populate_music_tree(self):
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"""将音乐数据填充到 TreeWidget 中"""
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self.music_tree.clear()
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for music in self.filtered_music:
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item = QTreeWidgetItem([
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str(music.get("id", "")),
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music.get("title", "未知标题"),
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music.get("artist", "未知艺术家"),
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music.get("category", "未知标签")
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])
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# 存储完整音乐对象,方便后续使用
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item.setData(0, Qt.UserRole, music)
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self.music_tree.addTopLevelItem(item)
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def _filter_music_by_search(self):
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"""根据搜索框内容过滤音乐列表"""
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keyword = self.search_input.text().lower()
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self._apply_filters(keyword=keyword)
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def _filter_music_by_tag(self):
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"""根据选择的标签过滤音乐列表"""
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selected_tag = self.tag_combo.currentText()
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self._apply_filters(tag=selected_tag)
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def _apply_filters(self, keyword=None, tag=None):
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"""应用所有过滤器(搜索词和标签)"""
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# 使用类变量存储当前过滤条件
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if keyword is not None:
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self.current_keyword = keyword
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if tag is not None:
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self.current_tag = tag
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filtered = [
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music for music in self.all_music
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if (self.current_tag == "所有标签" or music.get("category", "") == self.current_tag) and
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(self.current_keyword == "" or self.current_keyword in music.get("title", "").lower() or
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self.current_keyword in music.get("artist", "").lower() or
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self.current_keyword in music.get("category", "").lower())
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]
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self.filtered_music = filtered
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self._populate_music_tree()
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self._highlight_search_results()
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def _highlight_search_results(self):
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"""高亮显示搜索结果中的关键词"""
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keyword = self.current_keyword
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if not keyword:
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return
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# 注意:QTreeWidget本身不直接支持HTML格式,这里我们使用简单的颜色标记方式
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for i in range(self.music_tree.topLevelItemCount()):
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item = self.music_tree.topLevelItem(i)
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for col in range(item.columnCount()):
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text = item.text(col)
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if keyword.lower() in text.lower():
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# 找到匹配项,设置背景色
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item.setBackground(col, QBrush(QColor(255, 255, 153))) # 浅黄色背景
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else:
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# 没有匹配项,恢复默认背景
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item.setBackground(col, QBrush(QColor(255, 255, 255)))
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def _on_music_item_clicked(self, item, column):
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"""当音乐列表项被点击时,在播放器中加载对应的播放页面"""
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music = item.data(0, Qt.UserRole)
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if not music:
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return
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music_id = music.get("id")
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if music_id:
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play_url = PLAY_URL_TEMPLATE.format(music_id=music_id)
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self.play_web_view.setUrl(QUrl(play_url))
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# 切换到播放器标签页
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self.right_tab_widget.setCurrentIndex(0)
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print(f"正在播放: {music.get('title')} URL: {play_url}")
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# --- 程序入口 ---
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if __name__ == '__main__':
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app = QApplication(sys.argv)
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window = SunsetMusicApp()
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window.show()
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sys.exit(app.exec_())
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725
Beta-0.1.2.py
Normal file
725
Beta-0.1.2.py
Normal file
@@ -0,0 +1,725 @@
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import sys
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import requests
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import pygame
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import time
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import os
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from PyQt5.QtWidgets import (
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QApplication, QMainWindow, QWidget, QVBoxLayout, QHBoxLayout,
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QTreeWidget, QTreeWidgetItem, QLineEdit, QLabel, QComboBox,
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QPushButton, QSplitter, QTabWidget, QTextEdit, QMessageBox,
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QFrame, QAction, QMenu, QSlider
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)
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from PyQt5.QtCore import Qt, pyqtSignal, QThread, QTimer, QObject
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from PyQt5.QtGui import QColor, QBrush
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# --- 初始化 pygame 音频模块 ---
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pygame.mixer.init()
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# --- 配置区 ---
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BASE_URL = "https://shanwogou.cn/audio/"
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API_URL = BASE_URL + "api.php"
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# --- API 交互模块 ---
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def fetch_api_data(url, params=None):
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"""通用 GET 请求函数,解析 JSON 响应"""
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try:
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response = requests.get(url, params=params, timeout=15)
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response.raise_for_status() # 触发 HTTP 错误(如 404/500)
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return response.json()
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except requests.exceptions.RequestException as e:
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print(f"API 请求失败: {str(e)}")
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return None
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def get_all_music():
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"""获取所有音乐"""
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return fetch_api_data(API_URL, params={"action": "getAllMusic"})
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def get_music_tags():
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"""获取所有音乐标签"""
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return fetch_api_data(API_URL, params={"action": "getMusicTags"})
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def get_announcements():
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"""获取公告列表"""
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return fetch_api_data(API_URL, params={"action": "getAnnouncements"})
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def get_music_url(music_id):
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"""获取音乐的直接播放地址(mp3 链接)"""
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return fetch_api_data(API_URL, params={"action": "getMusicUrl", "id": music_id})
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# --- 后台音频下载线程 ---
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class AudioDownloadThread(QThread):
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"""后台下载音频文件,下载完成后发送信号"""
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download_finished = pyqtSignal(str, str) # 信号:音乐标题、本地临时文件路径
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download_failed = pyqtSignal(str) # 信号:失败原因
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download_progress = pyqtSignal(int) # 信号:下载进度(0-100)
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def __init__(self, music_id, music_title):
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super().__init__()
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self.music_id = music_id
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self.music_title = music_title
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self.is_canceled = False # 取消下载标记
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def run(self):
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try:
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# 1. 获取音乐的直接播放链接
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music_url_data = get_music_url(self.music_id)
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if not music_url_data or not music_url_data.get("success", False):
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self.download_failed.emit("未获取到有效的播放链接")
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return
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play_url = music_url_data["data"].get("play_url")
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if not play_url:
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self.download_failed.emit("API 未返回直接播放地址(play_url)")
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return
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# 2. 下载音频文件到临时目录
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temp_file = f"temp_{self.music_id}_{int(time.time())}.mp3"
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response = requests.get(play_url, stream=True, timeout=20)
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response.raise_for_status()
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# 获取文件总大小(用于计算进度)
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total_size = int(response.headers.get("content-length", 0))
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downloaded_size = 0
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with open(temp_file, "wb") as f:
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for chunk in response.iter_content(chunk_size=8192):
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if self.is_canceled: # 检查是否取消下载
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if os.path.exists(temp_file):
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os.remove(temp_file)
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self.download_failed.emit("下载已取消")
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return
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if chunk:
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f.write(chunk)
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downloaded_size += len(chunk)
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# 计算并发送进度(避免除零错误)
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if total_size > 0:
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progress = int((downloaded_size / total_size) * 100)
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self.download_progress.emit(progress)
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# 3. 下载完成,发送信号
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self.download_finished.emit(self.music_title, temp_file)
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except Exception as e:
|
||||
self.download_failed.emit(f"下载失败:{str(e)}")
|
||||
|
||||
def cancel_download(self):
|
||||
"""取消当前下载任务"""
|
||||
self.is_canceled = True
|
||||
|
||||
# --- 数据加载工作类(继承自QObject,支持moveToThread)---
|
||||
class DataLoadWorker(QObject):
|
||||
"""数据加载工作类(与主线程分离,避免UI卡顿)"""
|
||||
music_loaded = pyqtSignal(dict)
|
||||
tags_loaded = pyqtSignal(dict)
|
||||
announcements_loaded = pyqtSignal(dict)
|
||||
finished = pyqtSignal()
|
||||
|
||||
def run(self):
|
||||
"""加载音乐、标签、公告数据"""
|
||||
# 1. 加载音乐
|
||||
music_data = get_all_music()
|
||||
self.music_loaded.emit(music_data)
|
||||
|
||||
# 2. 加载标签
|
||||
tags_data = get_music_tags()
|
||||
self.tags_loaded.emit(tags_data)
|
||||
|
||||
# 3. 加载公告
|
||||
announcements_data = get_announcements()
|
||||
self.announcements_loaded.emit(announcements_data)
|
||||
|
||||
# 4. 发送完成信号
|
||||
self.finished.emit()
|
||||
|
||||
# --- 主窗口类 ---
|
||||
class SunsetMusicApp(QMainWindow):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.setWindowTitle("Sunset Music for PC")
|
||||
self.setGeometry(100, 100, 1200, 700)
|
||||
self.setMinimumSize(1000, 600) # 最小窗口尺寸
|
||||
|
||||
# 数据存储
|
||||
self.all_music = [] # 所有音乐列表
|
||||
self.filtered_music = [] # 筛选后音乐列表
|
||||
self.current_playing_file = ""# 当前播放的本地音频文件路径
|
||||
self.current_playing_music = None # 当前播放的音乐信息(字典)
|
||||
self.download_thread = None # 音频下载线程实例
|
||||
self.is_playing = False # 播放状态标记
|
||||
|
||||
# 过滤条件初始化
|
||||
self.current_keyword = ""
|
||||
self.current_tag = "所有标签"
|
||||
|
||||
# 初始化 UI
|
||||
self.init_ui()
|
||||
# 加载音乐、标签、公告数据
|
||||
self.load_data_in_background()
|
||||
# 初始化播放进度定时器
|
||||
self.init_playback_timer()
|
||||
|
||||
def init_ui(self):
|
||||
"""构建完整 UI 界面"""
|
||||
central_widget = QWidget()
|
||||
self.setCentralWidget(central_widget)
|
||||
main_layout = QVBoxLayout(central_widget)
|
||||
|
||||
# 1. 菜单栏
|
||||
self.create_menu_bar()
|
||||
|
||||
# 2. 顶部控制区(搜索+筛选+刷新)
|
||||
top_control_layout = QHBoxLayout()
|
||||
top_control_layout.setContentsMargins(10, 10, 10, 5)
|
||||
|
||||
# 搜索框
|
||||
self.search_input = QLineEdit()
|
||||
self.search_input.setPlaceholderText("搜索:标题/艺术家/标签...")
|
||||
self.search_input.setFixedHeight(30)
|
||||
self.search_input.textChanged.connect(self.filter_music_by_search)
|
||||
top_control_layout.addWidget(self.search_input, stretch=3)
|
||||
|
||||
# 标签筛选下拉框
|
||||
self.tag_combo = QComboBox()
|
||||
self.tag_combo.addItem("所有标签")
|
||||
self.tag_combo.setFixedHeight(30)
|
||||
self.tag_combo.setFixedWidth(150)
|
||||
self.tag_combo.currentIndexChanged.connect(self.filter_music_by_tag)
|
||||
top_control_layout.addWidget(self.tag_combo, stretch=1)
|
||||
|
||||
# 刷新按钮
|
||||
self.refresh_btn = QPushButton("刷新列表")
|
||||
self.refresh_btn.setFixedHeight(30)
|
||||
self.refresh_btn.setFixedWidth(100)
|
||||
self.refresh_btn.clicked.connect(self.load_data_in_background)
|
||||
top_control_layout.addWidget(self.refresh_btn, stretch=0)
|
||||
|
||||
main_layout.addLayout(top_control_layout)
|
||||
|
||||
# 3. 中部主内容区(分割窗口:音乐列表 + 右侧内容)
|
||||
splitter = QSplitter(Qt.Horizontal)
|
||||
splitter.setContentsMargins(10, 5, 10, 10)
|
||||
|
||||
# 3.1 左侧:音乐列表
|
||||
self.music_tree = QTreeWidget()
|
||||
self.music_tree.setColumnCount(5)
|
||||
self.music_tree.setHeaderLabels(["ID", "标题", "艺术家", "标签", "时长"])
|
||||
# 设置列宽
|
||||
self.music_tree.setColumnWidth(0, 60) # ID 列
|
||||
self.music_tree.setColumnWidth(1, 350) # 标题列
|
||||
self.music_tree.setColumnWidth(2, 200) # 艺术家列
|
||||
self.music_tree.setColumnWidth(3, 120) # 标签列
|
||||
self.music_tree.setColumnWidth(4, 80) # 时长列
|
||||
# 单选模式 + 双击播放
|
||||
self.music_tree.setSelectionMode(QTreeWidget.SingleSelection)
|
||||
self.music_tree.itemDoubleClicked.connect(self.on_music_double_click)
|
||||
splitter.addWidget(self.music_tree)
|
||||
|
||||
# 3.2 右侧:标签页(播放器 + 公告)
|
||||
self.right_tab = QTabWidget()
|
||||
self.right_tab.setMinimumWidth(500)
|
||||
|
||||
# 右侧1:播放器面板
|
||||
self.player_panel = QWidget()
|
||||
self.init_player_panel() # 初始化播放控制UI
|
||||
self.right_tab.addTab(self.player_panel, "音乐播放器")
|
||||
|
||||
# 右侧2:公告面板
|
||||
self.announcement_panel = QTextEdit()
|
||||
self.announcement_panel.setReadOnly(True)
|
||||
self.announcement_panel.setStyleSheet("font-size: 14px; padding: 10px;")
|
||||
self.right_tab.addTab(self.announcement_panel, "最新公告")
|
||||
|
||||
splitter.addWidget(self.right_tab)
|
||||
splitter.setSizes([600, 600]) # 左右窗口比例
|
||||
main_layout.addWidget(splitter, stretch=1)
|
||||
|
||||
# 4. 底部状态栏
|
||||
self.status_bar = self.statusBar()
|
||||
self.status_bar.showMessage("就绪:未播放音乐")
|
||||
|
||||
def create_menu_bar(self):
|
||||
"""创建菜单栏(文件+帮助)"""
|
||||
menubar = self.menuBar()
|
||||
|
||||
# 文件菜单
|
||||
file_menu = menubar.addMenu("文件")
|
||||
exit_action = QAction("退出", self)
|
||||
exit_action.setShortcut("Ctrl+Q")
|
||||
exit_action.triggered.connect(self.close)
|
||||
file_menu.addAction(exit_action)
|
||||
|
||||
# 帮助菜单
|
||||
help_menu = menubar.addMenu("帮助")
|
||||
about_action = QAction("关于", self)
|
||||
about_action.triggered.connect(self.show_about_dialog)
|
||||
help_menu.addAction(about_action)
|
||||
|
||||
def init_player_panel(self):
|
||||
"""初始化播放器面板"""
|
||||
panel_layout = QVBoxLayout(self.player_panel)
|
||||
panel_layout.setContentsMargins(20, 20, 20, 20)
|
||||
|
||||
# 1. 当前播放音乐信息
|
||||
self.music_info_label = QLabel("当前未播放音乐")
|
||||
self.music_info_label.setAlignment(Qt.AlignCenter)
|
||||
self.music_info_label.setStyleSheet("""
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
color: #2c3e50;
|
||||
margin-bottom: 20px;
|
||||
""")
|
||||
panel_layout.addWidget(self.music_info_label)
|
||||
|
||||
# 2. 下载进度条(默认隐藏)
|
||||
self.download_progress = QSlider(Qt.Horizontal)
|
||||
self.download_progress.setRange(0, 100)
|
||||
self.download_progress.setValue(0)
|
||||
self.download_progress.setDisabled(True)
|
||||
self.download_progress.setHidden(True)
|
||||
panel_layout.addWidget(self.download_progress)
|
||||
|
||||
# 3. 播放进度条
|
||||
self.play_progress = QSlider(Qt.Horizontal)
|
||||
self.play_progress.setRange(0, 100)
|
||||
self.play_progress.setValue(0)
|
||||
self.play_progress.setDisabled(True)
|
||||
self.play_progress.sliderReleased.connect(self.seek_playback)
|
||||
panel_layout.addWidget(self.play_progress)
|
||||
|
||||
# 4. 时间显示(已播放/总时长)
|
||||
time_layout = QHBoxLayout()
|
||||
self.current_time_label = QLabel("00:00")
|
||||
self.total_time_label = QLabel("00:00")
|
||||
time_layout.addWidget(self.current_time_label)
|
||||
time_layout.addStretch(1)
|
||||
time_layout.addWidget(self.total_time_label)
|
||||
panel_layout.addLayout(time_layout)
|
||||
|
||||
# 5. 播放控制按钮
|
||||
control_layout = QHBoxLayout()
|
||||
control_layout.setAlignment(Qt.AlignCenter)
|
||||
|
||||
self.prev_btn = QPushButton("上一曲")
|
||||
self.prev_btn.setFixedSize(80, 40)
|
||||
self.prev_btn.setDisabled(True)
|
||||
self.prev_btn.clicked.connect(self.play_previous)
|
||||
control_layout.addWidget(self.prev_btn)
|
||||
|
||||
self.play_pause_btn = QPushButton("播放")
|
||||
self.play_pause_btn.setFixedSize(100, 40)
|
||||
self.play_pause_btn.setDisabled(True)
|
||||
self.play_pause_btn.clicked.connect(self.toggle_play_pause)
|
||||
control_layout.addWidget(self.play_pause_btn)
|
||||
|
||||
self.next_btn = QPushButton("下一曲")
|
||||
self.next_btn.setFixedSize(80, 40)
|
||||
self.next_btn.setDisabled(True)
|
||||
self.next_btn.clicked.connect(self.play_next)
|
||||
control_layout.addWidget(self.next_btn)
|
||||
|
||||
panel_layout.addLayout(control_layout)
|
||||
|
||||
def init_playback_timer(self):
|
||||
"""初始化播放进度定时器"""
|
||||
self.playback_timer = QTimer(self)
|
||||
self.playback_timer.setInterval(1000) # 1秒=1000毫秒
|
||||
self.playback_timer.timeout.connect(self.update_playback_progress)
|
||||
|
||||
def show_about_dialog(self):
|
||||
"""显示关于对话框"""
|
||||
QMessageBox.about(
|
||||
self, "关于落日音乐",
|
||||
"落日音乐 for PC(应用内播放版)\n\n"
|
||||
"版本:1.0.0\n"
|
||||
"核心功能:应用内直接播放、音乐筛选、公告查看"
|
||||
)
|
||||
|
||||
# --- 数据加载相关函数 ---
|
||||
def load_data_in_background(self):
|
||||
"""后台加载音乐、标签、公告数据"""
|
||||
self.status_bar.showMessage("正在加载数据...")
|
||||
self.set_widgets_enabled(False) # 禁用UI控件
|
||||
|
||||
# 启动数据加载线程
|
||||
self.data_thread = QThread()
|
||||
self.data_worker = DataLoadWorker()
|
||||
self.data_worker.moveToThread(self.data_thread)
|
||||
|
||||
# 连接线程信号
|
||||
self.data_thread.started.connect(self.data_worker.run)
|
||||
self.data_worker.music_loaded.connect(self.on_music_data_loaded)
|
||||
self.data_worker.tags_loaded.connect(self.on_tags_data_loaded)
|
||||
self.data_worker.announcements_loaded.connect(self.on_announcements_loaded)
|
||||
self.data_worker.finished.connect(self.data_thread.quit)
|
||||
self.data_worker.finished.connect(lambda: self.set_widgets_enabled(True))
|
||||
self.data_worker.finished.connect(lambda: self.status_bar.showMessage("数据加载完成"))
|
||||
|
||||
self.data_thread.start()
|
||||
|
||||
def set_widgets_enabled(self, enabled):
|
||||
"""设置核心UI控件是否可用"""
|
||||
self.search_input.setEnabled(enabled)
|
||||
self.tag_combo.setEnabled(enabled)
|
||||
self.refresh_btn.setEnabled(enabled)
|
||||
self.music_tree.setEnabled(enabled)
|
||||
|
||||
def on_music_data_loaded(self, music_data):
|
||||
"""音乐数据加载完成后的处理"""
|
||||
if not music_data or not music_data.get("success", False):
|
||||
QMessageBox.warning(self, "警告", "音乐数据加载失败!")
|
||||
return
|
||||
|
||||
self.all_music = music_data["data"]
|
||||
self.filtered_music = self.all_music.copy()
|
||||
self.populate_music_tree() # 填充音乐列表
|
||||
self.status_bar.showMessage(f"加载完成:共 {len(self.all_music)} 首音乐")
|
||||
|
||||
def on_tags_data_loaded(self, tags_data):
|
||||
"""标签数据加载完成后的处理"""
|
||||
if not tags_data or not tags_data.get("success", False):
|
||||
QMessageBox.warning(self, "警告", "标签数据加载失败!")
|
||||
return
|
||||
|
||||
tags = tags_data["data"]
|
||||
current_tag = self.tag_combo.currentText()
|
||||
self.tag_combo.clear()
|
||||
self.tag_combo.addItem("所有标签")
|
||||
self.tag_combo.addItems(tags)
|
||||
|
||||
# 恢复之前选择的标签
|
||||
if current_tag in tags:
|
||||
self.tag_combo.setCurrentText(current_tag)
|
||||
|
||||
def on_announcements_loaded(self, announcements_data):
|
||||
"""公告数据加载完成后的处理"""
|
||||
self.announcement_panel.clear()
|
||||
if not announcements_data or not announcements_data.get("success", False):
|
||||
self.announcement_panel.setText("公告加载失败或暂无公告")
|
||||
return
|
||||
|
||||
announcements = announcements_data["data"]
|
||||
for ann in announcements:
|
||||
time_str = ann.get("time", "未知时间")
|
||||
content = ann.get("nr", "无公告内容")
|
||||
self.announcement_panel.append(f"【{time_str}】\n{content}\n" + "-"*50 + "\n")
|
||||
|
||||
def populate_music_tree(self):
|
||||
"""将音乐数据填充到 TreeWidget 列表中"""
|
||||
self.music_tree.clear()
|
||||
for idx, music in enumerate(self.filtered_music):
|
||||
# 格式化时长
|
||||
duration = music.get("duration", "")
|
||||
try:
|
||||
duration_sec = int(duration)
|
||||
duration_str = f"{duration_sec//60:02d}:{duration_sec%60:02d}"
|
||||
except:
|
||||
duration_str = "未知"
|
||||
|
||||
# 创建列表项
|
||||
item = QTreeWidgetItem([
|
||||
str(music.get("id", "未知")),
|
||||
music.get("title", "未知标题"),
|
||||
music.get("artist", "未知艺术家"),
|
||||
music.get("category", "未知标签"),
|
||||
duration_str
|
||||
])
|
||||
# 存储完整音乐信息
|
||||
item.setData(0, Qt.UserRole, music)
|
||||
# 交替行颜色
|
||||
if idx % 2 == 0:
|
||||
item.setBackground(0, QBrush(QColor(245, 245, 245)))
|
||||
item.setBackground(1, QBrush(QColor(245, 245, 245)))
|
||||
item.setBackground(2, QBrush(QColor(245, 245, 245)))
|
||||
item.setBackground(3, QBrush(QColor(245, 245, 245)))
|
||||
item.setBackground(4, QBrush(QColor(245, 245, 245)))
|
||||
|
||||
self.music_tree.addTopLevelItem(item)
|
||||
|
||||
# --- 音乐筛选相关函数 ---
|
||||
def filter_music_by_search(self):
|
||||
"""根据搜索关键词筛选音乐"""
|
||||
self.current_keyword = self.search_input.text().lower()
|
||||
self.apply_music_filters()
|
||||
|
||||
def filter_music_by_tag(self):
|
||||
"""根据标签筛选音乐"""
|
||||
self.current_tag = self.tag_combo.currentText()
|
||||
self.apply_music_filters()
|
||||
|
||||
def apply_music_filters(self):
|
||||
"""应用筛选条件(关键词+标签)"""
|
||||
self.filtered_music = [
|
||||
music for music in self.all_music
|
||||
if (self.current_tag == "所有标签" or music.get("category", "") == self.current_tag)
|
||||
and (
|
||||
self.current_keyword in music.get("title", "").lower()
|
||||
or self.current_keyword in music.get("artist", "").lower()
|
||||
or self.current_keyword in music.get("category", "").lower()
|
||||
)
|
||||
]
|
||||
self.populate_music_tree()
|
||||
self.highlight_search_keyword()
|
||||
|
||||
def highlight_search_keyword(self):
|
||||
"""高亮音乐列表中的搜索关键词"""
|
||||
if not self.current_keyword:
|
||||
return
|
||||
|
||||
# 遍历所有列表项,匹配关键词并高亮
|
||||
for idx in range(self.music_tree.topLevelItemCount()):
|
||||
item = self.music_tree.topLevelItem(idx)
|
||||
for col in range(1, 4): # 只高亮 标题、艺术家、标签 列
|
||||
text = item.text(col).lower()
|
||||
if self.current_keyword in text:
|
||||
item.setBackground(col, QBrush(QColor(255, 255, 153))) # 浅黄色高亮
|
||||
else:
|
||||
# 恢复交替行颜色
|
||||
if idx % 2 == 0:
|
||||
item.setBackground(col, QBrush(QColor(245, 245, 245)))
|
||||
else:
|
||||
item.setBackground(col, QBrush(QColor(255, 255, 255)))
|
||||
|
||||
# --- 音乐播放相关函数 ---
|
||||
def on_music_double_click(self, item, column):
|
||||
"""双击音乐列表项:停止当前播放→下载新音乐→播放"""
|
||||
# 获取当前选中的音乐信息
|
||||
music = item.data(0, Qt.UserRole)
|
||||
if not music:
|
||||
return
|
||||
|
||||
# 1. 停止当前播放(如果有)
|
||||
self.stop_playback()
|
||||
|
||||
# 2. 取消正在进行的下载(如果有)
|
||||
if self.download_thread and self.download_thread.isRunning():
|
||||
self.download_thread.cancel_download()
|
||||
self.download_thread.wait()
|
||||
|
||||
# 3. 记录当前播放的音乐信息
|
||||
self.current_playing_music = music
|
||||
music_id = music.get("id")
|
||||
music_title = music.get("title", "未知音乐")
|
||||
music_artist = music.get("artist", "未知艺术家")
|
||||
|
||||
# 4. 更新UI显示
|
||||
self.music_info_label.setText(f"{music_title} - {music_artist}")
|
||||
self.status_bar.showMessage(f"准备播放:{music_title}")
|
||||
|
||||
# 5. 启动后台下载线程
|
||||
self.download_thread = AudioDownloadThread(music_id, music_title)
|
||||
# 连接下载信号
|
||||
self.download_thread.download_progress.connect(self.update_download_progress)
|
||||
self.download_thread.download_finished.connect(self.on_audio_downloaded)
|
||||
self.download_thread.download_failed.connect(self.on_download_failed)
|
||||
# 显示下载进度条
|
||||
self.download_progress.setHidden(False)
|
||||
self.download_progress.setDisabled(False)
|
||||
# 启动下载
|
||||
self.download_thread.start()
|
||||
|
||||
def update_download_progress(self, progress):
|
||||
"""更新下载进度条"""
|
||||
self.download_progress.setValue(progress)
|
||||
self.status_bar.showMessage(f"正在下载:{self.current_playing_music['title']}({progress}%)")
|
||||
|
||||
def on_audio_downloaded(self, music_title, local_file):
|
||||
"""音频下载完成,开始播放"""
|
||||
# 隐藏下载进度条
|
||||
self.download_progress.setHidden(True)
|
||||
self.download_progress.setDisabled(True)
|
||||
self.download_progress.setValue(0)
|
||||
|
||||
# 记录当前播放的本地文件路径
|
||||
self.current_playing_file = local_file
|
||||
|
||||
# 尝试播放音频
|
||||
try:
|
||||
pygame.mixer.music.load(local_file)
|
||||
pygame.mixer.music.play()
|
||||
self.is_playing = True
|
||||
|
||||
# 更新UI状态
|
||||
self.play_pause_btn.setText("暂停")
|
||||
self.play_pause_btn.setEnabled(True)
|
||||
self.prev_btn.setEnabled(True)
|
||||
self.next_btn.setEnabled(True)
|
||||
self.play_progress.setDisabled(False)
|
||||
|
||||
# 记录总时长并更新时间显示
|
||||
total_duration = pygame.mixer.Sound(local_file).get_length() # 秒
|
||||
self.total_duration = total_duration
|
||||
self.total_time_label.setText(self.format_time(total_duration))
|
||||
|
||||
# 启动播放进度定时器
|
||||
self.playback_timer.start()
|
||||
self.status_bar.showMessage(f"正在播放:{music_title}")
|
||||
|
||||
except Exception as e:
|
||||
self.on_download_failed(f"播放失败:{str(e)}")
|
||||
|
||||
def on_download_failed(self, error_msg):
|
||||
"""下载或播放失败的处理"""
|
||||
# 重置UI
|
||||
self.download_progress.setHidden(True)
|
||||
self.download_progress.setDisabled(True)
|
||||
self.download_progress.setValue(0)
|
||||
self.music_info_label.setText("播放失败")
|
||||
self.status_bar.showMessage(f"错误:{error_msg}")
|
||||
|
||||
# 弹出错误提示
|
||||
QMessageBox.warning(self, "播放错误", error_msg)
|
||||
|
||||
def toggle_play_pause(self):
|
||||
"""切换播放/暂停状态"""
|
||||
if not self.current_playing_file:
|
||||
return
|
||||
|
||||
if self.is_playing:
|
||||
pygame.mixer.music.pause()
|
||||
self.is_playing = False
|
||||
self.play_pause_btn.setText("播放")
|
||||
self.playback_timer.stop()
|
||||
self.status_bar.showMessage(f"已暂停:{self.current_playing_music['title']}")
|
||||
else:
|
||||
pygame.mixer.music.unpause()
|
||||
self.is_playing = True
|
||||
self.play_pause_btn.setText("暂停")
|
||||
self.playback_timer.start()
|
||||
self.status_bar.showMessage(f"继续播放:{self.current_playing_music['title']}")
|
||||
|
||||
def stop_playback(self):
|
||||
"""停止当前播放"""
|
||||
if pygame.mixer.music.get_busy() or self.is_playing:
|
||||
pygame.mixer.music.stop()
|
||||
self.is_playing = False
|
||||
|
||||
# 重置UI
|
||||
self.playback_timer.stop()
|
||||
self.play_progress.setValue(0)
|
||||
self.current_time_label.setText("00:00")
|
||||
self.total_time_label.setText("00:00")
|
||||
self.play_pause_btn.setText("播放")
|
||||
self.play_pause_btn.setEnabled(False)
|
||||
self.prev_btn.setEnabled(False)
|
||||
self.next_btn.setEnabled(False)
|
||||
|
||||
# 删除临时音频文件
|
||||
if self.current_playing_file and os.path.exists(self.current_playing_file):
|
||||
try:
|
||||
os.remove(self.current_playing_file)
|
||||
except:
|
||||
pass # 若文件被占用,忽略删除
|
||||
self.current_playing_file = ""
|
||||
self.current_playing_music = None
|
||||
|
||||
def update_playback_progress(self):
|
||||
"""更新播放进度条和时间显示"""
|
||||
if not self.current_playing_file or not self.is_playing:
|
||||
return
|
||||
|
||||
# 获取当前播放位置(秒)
|
||||
current_pos = pygame.mixer.music.get_pos() / 1000 # 毫秒转秒
|
||||
# 计算进度百分比
|
||||
progress = int((current_pos / self.total_duration) * 100)
|
||||
progress = min(progress, 100) # 避免超过100%
|
||||
|
||||
# 更新UI
|
||||
self.play_progress.setValue(progress)
|
||||
self.current_time_label.setText(self.format_time(current_pos))
|
||||
|
||||
# 检查是否播放完成
|
||||
if current_pos >= self.total_duration:
|
||||
self.stop_playback()
|
||||
self.status_bar.showMessage("播放完成:已停止")
|
||||
|
||||
def seek_playback(self):
|
||||
"""拖动进度条跳转播放位置"""
|
||||
if not self.current_playing_file or not self.is_playing:
|
||||
return
|
||||
|
||||
# 获取进度条百分比对应的播放位置(秒)
|
||||
progress = self.play_progress.value()
|
||||
target_pos = (progress / 100) * self.total_duration
|
||||
# 跳转播放位置
|
||||
pygame.mixer.music.set_pos(target_pos)
|
||||
# 更新时间显示
|
||||
self.current_time_label.setText(self.format_time(target_pos))
|
||||
|
||||
def play_previous(self):
|
||||
"""播放上一曲"""
|
||||
if not self.current_playing_music or len(self.filtered_music) <= 1:
|
||||
return
|
||||
|
||||
# 找到当前播放音乐在筛选列表中的索引
|
||||
current_idx = -1
|
||||
current_id = self.current_playing_music.get("id")
|
||||
for idx, music in enumerate(self.filtered_music):
|
||||
if str(music.get("id")) == str(current_id):
|
||||
current_idx = idx
|
||||
break
|
||||
|
||||
# 播放前一项(循环到最后一项如果当前是第一项)
|
||||
if current_idx == 0:
|
||||
target_idx = len(self.filtered_music) - 1
|
||||
else:
|
||||
target_idx = current_idx - 1
|
||||
|
||||
# 触发双击播放
|
||||
target_item = self.music_tree.topLevelItem(target_idx)
|
||||
self.on_music_double_click(target_item, 0)
|
||||
|
||||
def play_next(self):
|
||||
"""播放下一曲"""
|
||||
if not self.current_playing_music or len(self.filtered_music) <= 1:
|
||||
return
|
||||
|
||||
# 找到当前播放音乐在筛选列表中的索引
|
||||
current_idx = -1
|
||||
current_id = self.current_playing_music.get("id")
|
||||
for idx, music in enumerate(self.filtered_music):
|
||||
if str(music.get("id")) == str(current_id):
|
||||
current_idx = idx
|
||||
break
|
||||
|
||||
# 播放后一项(循环到第一项如果当前是最后一项)
|
||||
if current_idx == len(self.filtered_music) - 1:
|
||||
target_idx = 0
|
||||
else:
|
||||
target_idx = current_idx + 1
|
||||
|
||||
# 触发双击播放
|
||||
target_item = self.music_tree.topLevelItem(target_idx)
|
||||
self.on_music_double_click(target_item, 0)
|
||||
|
||||
@staticmethod
|
||||
def format_time(seconds):
|
||||
"""将秒数格式化为 分:秒"""
|
||||
minutes = int(seconds // 60)
|
||||
secs = int(seconds % 60)
|
||||
return f"{minutes:02d}:{secs:02d}"
|
||||
|
||||
def closeEvent(self, event):
|
||||
"""窗口关闭时的清理操作"""
|
||||
# 停止播放
|
||||
self.stop_playback()
|
||||
# 退出 pygame
|
||||
pygame.mixer.quit()
|
||||
# 关闭线程
|
||||
if hasattr(self, "download_thread") and self.download_thread.isRunning():
|
||||
self.download_thread.cancel_download()
|
||||
self.download_thread.wait()
|
||||
event.accept()
|
||||
|
||||
# --- 程序入口 ---
|
||||
if __name__ == "__main__":
|
||||
# 解决 PyQt5 中文显示问题
|
||||
QApplication.setAttribute(Qt.AA_EnableHighDpiScaling)
|
||||
app = QApplication(sys.argv)
|
||||
|
||||
# 设置全局样式
|
||||
app.setStyle("Fusion")
|
||||
|
||||
# 启动应用
|
||||
window = SunsetMusicApp()
|
||||
window.show()
|
||||
sys.exit(app.exec_())
|
||||
849
Beta-0.1.3.py
Normal file
849
Beta-0.1.3.py
Normal file
@@ -0,0 +1,849 @@
|
||||
import sys
|
||||
import requests
|
||||
import pygame
|
||||
import os
|
||||
from PyQt5.QtWidgets import (
|
||||
QApplication, QMainWindow, QWidget, QVBoxLayout, QHBoxLayout,
|
||||
QTreeWidget, QTreeWidgetItem, QLineEdit, QLabel, QPushButton,
|
||||
QSplitter, QTabWidget, QTextEdit, QMessageBox, QAction,
|
||||
QSlider, QButtonGroup, QProgressDialog
|
||||
)
|
||||
from PyQt5.QtCore import Qt, pyqtSignal, QThread, QTimer, QObject
|
||||
from PyQt5.QtGui import QColor, QBrush, QFont
|
||||
|
||||
# --- 初始化 pygame 音频模块 ---
|
||||
pygame.mixer.init()
|
||||
|
||||
# --- 配置区 ---
|
||||
BASE_URL = "https://shanwogou.cn/audio/"
|
||||
API_URL = BASE_URL + "api.php"
|
||||
# 本地音频存储路径(自动创建./audio目录)
|
||||
AUDIO_SAVE_DIR = "./audio"
|
||||
os.makedirs(AUDIO_SAVE_DIR, exist_ok=True)
|
||||
# 音乐分类配置(重命名+颜色)
|
||||
CATEGORY_CONFIG = {
|
||||
'all': {'name': '全部音乐', 'color': '#b89e81', 'text_color': '#5d4037'},
|
||||
'cantonese': {'name': '粤语歌曲', 'color': '#c8e6c9', 'text_color': '#2e7d32'},
|
||||
'mandarin': {'name': '国语歌曲', 'color': '#fff3e0', 'text_color': '#e65100'},
|
||||
'waiyu': {'name': '外语歌曲', 'color': '#e3f2fd', 'text_color': '#0d47a1'},
|
||||
'classic': {'name': '经典老歌', 'color': '#efebe9', 'text_color': '#3e2723'},
|
||||
'other': {'name': '其他音乐', 'color': '#f3e5f5', 'text_color': '#6a1b9a'}
|
||||
}
|
||||
|
||||
# --- API 交互模块 ---
|
||||
def fetch_api_data(url, params=None):
|
||||
"""通用 GET 请求函数,解析 JSON 响应"""
|
||||
try:
|
||||
response = requests.get(url, params=params, timeout=15)
|
||||
response.raise_for_status() # 触发 HTTP 错误(如 404/500)
|
||||
return response.json()
|
||||
except requests.exceptions.RequestException as e:
|
||||
print(f"API 请求失败: {str(e)}")
|
||||
return None
|
||||
|
||||
def get_all_music():
|
||||
"""获取所有音乐"""
|
||||
return fetch_api_data(API_URL, params={"action": "getAllMusic"})
|
||||
|
||||
def get_music_tags():
|
||||
"""获取所有音乐标签"""
|
||||
return fetch_api_data(API_URL, params={"action": "getMusicTags"})
|
||||
|
||||
def get_announcements():
|
||||
"""获取公告列表"""
|
||||
return fetch_api_data(API_URL, params={"action": "getAnnouncements"})
|
||||
|
||||
def get_music_url(music_id):
|
||||
"""获取音乐的直接播放地址(mp3 链接)"""
|
||||
return fetch_api_data(API_URL, params={"action": "getMusicUrl", "id": music_id})
|
||||
|
||||
# --- 下载线程(完整下载)---
|
||||
class DownloadThread(QThread):
|
||||
"""完整下载音乐文件的线程"""
|
||||
progress_updated = pyqtSignal(int) # 下载进度
|
||||
download_complete = pyqtSignal(str) # 下载完成信号(文件路径)
|
||||
error_occurred = pyqtSignal(str) # 错误信号
|
||||
|
||||
def __init__(self, music_id, music_title, music_artist):
|
||||
super().__init__()
|
||||
self.music_id = music_id
|
||||
self.music_title = music_title
|
||||
self.music_artist = music_artist
|
||||
self.is_canceled = False
|
||||
self.session = requests.Session()
|
||||
|
||||
def run(self):
|
||||
try:
|
||||
# 1. 获取音乐播放链接
|
||||
music_url_data = get_music_url(self.music_id)
|
||||
if not music_url_data or not music_url_data.get("success", False):
|
||||
self.error_occurred.emit("未获取到有效的播放链接")
|
||||
return
|
||||
|
||||
play_url = music_url_data["data"].get("play_url")
|
||||
if not play_url:
|
||||
self.error_occurred.emit("API 未返回直接播放地址(play_url)")
|
||||
return
|
||||
|
||||
# 2. 准备文件路径
|
||||
safe_title = "".join([c for c in self.music_title if c.isalnum() or c in ' _-'])
|
||||
safe_artist = "".join([c for c in self.music_artist if c.isalnum() or c in ' _-'])
|
||||
self.final_file = os.path.join(AUDIO_SAVE_DIR, f"{safe_artist} - {safe_title}.mp3")
|
||||
|
||||
# 3. 检查是否已下载
|
||||
if os.path.exists(self.final_file):
|
||||
self.download_complete.emit(self.final_file)
|
||||
return
|
||||
|
||||
# 4. 开始完整下载
|
||||
response = self.session.get(play_url, stream=True, timeout=30)
|
||||
response.raise_for_status()
|
||||
|
||||
# 获取总文件大小
|
||||
total_size = int(response.headers.get("content-length", 0))
|
||||
if total_size == 0:
|
||||
self.error_occurred.emit("无法获取文件大小,无法下载")
|
||||
return
|
||||
|
||||
# 5. 写入文件
|
||||
downloaded_size = 0
|
||||
with open(self.final_file, "wb") as f:
|
||||
for chunk in response.iter_content(chunk_size=8192):
|
||||
if self.is_canceled: # 检查是否取消下载
|
||||
if os.path.exists(self.final_file):
|
||||
os.remove(self.final_file)
|
||||
return
|
||||
|
||||
if chunk:
|
||||
f.write(chunk)
|
||||
downloaded_size += len(chunk)
|
||||
|
||||
# 计算进度
|
||||
progress = int((downloaded_size / total_size) * 100)
|
||||
self.progress_updated.emit(progress)
|
||||
|
||||
# 6. 下载完成
|
||||
if not self.is_canceled and os.path.exists(self.final_file):
|
||||
self.download_complete.emit(self.final_file)
|
||||
|
||||
except Exception as e:
|
||||
if not self.is_canceled: # 只有非取消的错误才发送信号
|
||||
self.error_occurred.emit(f"下载错误:{str(e)}")
|
||||
# 清理不完整文件
|
||||
if os.path.exists(self.final_file):
|
||||
try:
|
||||
os.remove(self.final_file)
|
||||
except:
|
||||
pass
|
||||
|
||||
def cancel(self):
|
||||
"""取消下载"""
|
||||
self.is_canceled = True
|
||||
|
||||
# --- 数据加载工作类 ---
|
||||
class DataLoadWorker(QObject):
|
||||
"""数据加载工作类(与主线程分离,避免UI卡顿)"""
|
||||
music_loaded = pyqtSignal(dict)
|
||||
tags_loaded = pyqtSignal(dict)
|
||||
announcements_loaded = pyqtSignal(dict)
|
||||
finished = pyqtSignal()
|
||||
|
||||
def run(self):
|
||||
"""加载音乐、标签、公告数据"""
|
||||
# 1. 加载音乐
|
||||
music_data = get_all_music()
|
||||
self.music_loaded.emit(music_data)
|
||||
|
||||
# 2. 加载标签
|
||||
tags_data = get_music_tags()
|
||||
self.tags_loaded.emit(tags_data)
|
||||
|
||||
# 3. 加载公告
|
||||
announcements_data = get_announcements()
|
||||
self.announcements_loaded.emit(announcements_data)
|
||||
|
||||
# 4. 发送完成信号
|
||||
self.finished.emit()
|
||||
|
||||
# --- 主窗口类 ---
|
||||
class SunsetMusicApp(QMainWindow):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.setWindowTitle("落日音乐 for PC")
|
||||
self.setGeometry(100, 100, 1200, 700)
|
||||
self.setMinimumSize(1000, 600) # 最小窗口尺寸
|
||||
|
||||
# 数据存储
|
||||
self.all_music = [] # 所有音乐列表
|
||||
self.filtered_music = [] # 筛选后音乐列表
|
||||
self.current_playing_file = ""# 当前播放的文件路径
|
||||
self.current_playing_music = None # 当前播放的音乐信息
|
||||
self.download_thread = None # 下载线程实例
|
||||
self.is_playing = False # 播放状态标记
|
||||
|
||||
# 过滤条件初始化
|
||||
self.current_keyword = ""
|
||||
self.current_category = "all" # 默认显示全部
|
||||
|
||||
# 分类按钮组(用于管理按钮选中状态)
|
||||
self.category_buttons = {}
|
||||
self.category_button_group = QButtonGroup(self)
|
||||
self.category_button_group.setExclusive(True) # 互斥选择
|
||||
|
||||
# 初始化 UI
|
||||
self.init_ui()
|
||||
# 加载音乐、标签、公告数据
|
||||
self.load_data_in_background()
|
||||
# 初始化播放进度定时器
|
||||
self.init_playback_timer()
|
||||
|
||||
def init_ui(self):
|
||||
"""构建完整 UI 界面"""
|
||||
central_widget = QWidget()
|
||||
self.setCentralWidget(central_widget)
|
||||
main_layout = QVBoxLayout(central_widget)
|
||||
|
||||
# 1. 菜单栏
|
||||
self.create_menu_bar()
|
||||
|
||||
# 2. 顶部控制区(搜索+刷新)
|
||||
top_control_layout = QHBoxLayout()
|
||||
top_control_layout.setContentsMargins(10, 10, 10, 5)
|
||||
|
||||
# 搜索框
|
||||
self.search_input = QLineEdit()
|
||||
self.search_input.setPlaceholderText("搜索:标题/艺术家...")
|
||||
self.search_input.setFixedHeight(30)
|
||||
self.search_input.textChanged.connect(self.filter_music_by_search)
|
||||
top_control_layout.addWidget(self.search_input, stretch=5)
|
||||
|
||||
# 刷新按钮
|
||||
self.refresh_btn = QPushButton("刷新列表")
|
||||
self.refresh_btn.setFixedHeight(30)
|
||||
self.refresh_btn.setFixedWidth(100)
|
||||
self.refresh_btn.clicked.connect(self.load_data_in_background)
|
||||
top_control_layout.addWidget(self.refresh_btn, stretch=0)
|
||||
|
||||
main_layout.addLayout(top_control_layout)
|
||||
|
||||
# 3. 中部主内容区(分割窗口:左侧分类+列表 + 右侧播放器)
|
||||
main_splitter = QSplitter(Qt.Horizontal)
|
||||
main_splitter.setContentsMargins(10, 5, 10, 10)
|
||||
|
||||
# 左侧区域(分类+列表)
|
||||
left_widget = QWidget()
|
||||
left_layout = QVBoxLayout(left_widget)
|
||||
|
||||
# 3.1 分类区域(垂直布局的按钮)
|
||||
self.category_container = QWidget()
|
||||
self.category_layout = QVBoxLayout(self.category_container)
|
||||
self.category_layout.setSpacing(5) # 按钮之间的间距
|
||||
self.category_layout.setContentsMargins(0, 0, 0, 0)
|
||||
self.category_container.setFixedHeight(200) # 容纳垂直排列的按钮
|
||||
left_layout.addWidget(self.category_container)
|
||||
|
||||
# 初始化分类按钮(垂直排列)
|
||||
self.init_categories()
|
||||
|
||||
# 3.2 音乐列表
|
||||
self.music_tree = QTreeWidget()
|
||||
self.music_tree.setColumnCount(4)
|
||||
self.music_tree.setHeaderLabels(["标题", "艺术家", "分类", "时长"])
|
||||
# 设置列宽
|
||||
self.music_tree.setColumnWidth(0, 300) # 标题列
|
||||
self.music_tree.setColumnWidth(1, 180) # 艺术家列
|
||||
self.music_tree.setColumnWidth(2, 100) # 分类列
|
||||
self.music_tree.setColumnWidth(3, 80) # 时长列
|
||||
# 单选模式 + 双击播放
|
||||
self.music_tree.setSelectionMode(QTreeWidget.SingleSelection)
|
||||
self.music_tree.itemDoubleClicked.connect(self.on_music_double_click)
|
||||
left_layout.addWidget(self.music_tree)
|
||||
|
||||
main_splitter.addWidget(left_widget)
|
||||
|
||||
# 右侧区域:标签页(播放器 + 公告)
|
||||
self.right_tab = QTabWidget()
|
||||
self.right_tab.setMinimumWidth(500)
|
||||
|
||||
# 右侧1:播放器面板
|
||||
self.player_panel = QWidget()
|
||||
self.init_player_panel() # 初始化播放控制UI
|
||||
self.right_tab.addTab(self.player_panel, "音乐播放器")
|
||||
|
||||
# 右侧2:公告面板
|
||||
self.announcement_panel = QTextEdit()
|
||||
self.announcement_panel.setReadOnly(True)
|
||||
self.announcement_panel.setStyleSheet("font-size: 14px; padding: 10px;")
|
||||
self.right_tab.addTab(self.announcement_panel, "最新公告")
|
||||
|
||||
main_splitter.addWidget(self.right_tab)
|
||||
main_splitter.setSizes([600, 600]) # 左右窗口比例
|
||||
main_layout.addWidget(main_splitter, stretch=1)
|
||||
|
||||
# 4. 底部状态栏
|
||||
self.status_bar = self.statusBar()
|
||||
self.status_bar.showMessage("就绪:未播放音乐")
|
||||
|
||||
def create_menu_bar(self):
|
||||
"""创建菜单栏(文件+帮助)"""
|
||||
menubar = self.menuBar()
|
||||
|
||||
# 文件菜单
|
||||
file_menu = menubar.addMenu("文件")
|
||||
exit_action = QAction("退出", self)
|
||||
exit_action.setShortcut("Ctrl+Q")
|
||||
exit_action.triggered.connect(self.close)
|
||||
file_menu.addAction(exit_action)
|
||||
|
||||
# 帮助菜单
|
||||
help_menu = menubar.addMenu("帮助")
|
||||
about_action = QAction("关于", self)
|
||||
about_action.triggered.connect(self.show_about_dialog)
|
||||
help_menu.addAction(about_action)
|
||||
|
||||
def init_categories(self):
|
||||
"""初始化分类为垂直排列的按钮,每个按钮单独一行"""
|
||||
# 清除现有按钮
|
||||
for btn in self.category_buttons.values():
|
||||
self.category_button_group.removeButton(btn)
|
||||
btn.deleteLater()
|
||||
self.category_buttons.clear()
|
||||
|
||||
for category, config in CATEGORY_CONFIG.items():
|
||||
# 创建按钮
|
||||
btn = QPushButton(config['name'])
|
||||
btn.setMinimumHeight(30) # 按钮高度
|
||||
btn.setCheckable(True) # 可选中
|
||||
btn.setStyleSheet(f"""
|
||||
QPushButton {{
|
||||
background-color: {config['color']};
|
||||
color: {config['text_color']};
|
||||
border-radius: 4px;
|
||||
font-weight: bold;
|
||||
padding: 5px;
|
||||
text-align: center;
|
||||
}}
|
||||
QPushButton:checked {{
|
||||
border: 2px solid #3498db; /* 选中状态边框 */
|
||||
}}
|
||||
QPushButton:hover {{
|
||||
opacity: 0.9; /* 鼠标悬停效果 */
|
||||
}}
|
||||
""")
|
||||
|
||||
# 存储分类标识
|
||||
btn.setProperty("category", category)
|
||||
|
||||
# 连接点击事件
|
||||
btn.clicked.connect(self.on_category_button_clicked)
|
||||
|
||||
# 添加到布局和按钮组
|
||||
self.category_layout.addWidget(btn)
|
||||
self.category_button_group.addButton(btn)
|
||||
self.category_buttons[category] = btn
|
||||
|
||||
# 默认选中"全部音乐"
|
||||
if 'all' in self.category_buttons:
|
||||
self.category_buttons['all'].setChecked(True)
|
||||
|
||||
def on_category_button_clicked(self):
|
||||
"""处理分类按钮点击事件"""
|
||||
# 获取点击的按钮
|
||||
btn = self.sender()
|
||||
if btn:
|
||||
# 获取分类标识
|
||||
self.current_category = btn.property("category")
|
||||
self.apply_music_filters()
|
||||
|
||||
def init_player_panel(self):
|
||||
"""初始化播放器面板"""
|
||||
panel_layout = QVBoxLayout(self.player_panel)
|
||||
panel_layout.setContentsMargins(20, 20, 20, 20)
|
||||
|
||||
# 1. 当前播放音乐信息
|
||||
self.music_info_label = QLabel("当前未播放音乐")
|
||||
self.music_info_label.setAlignment(Qt.AlignCenter)
|
||||
self.music_info_label.setStyleSheet("""
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
color: #2c3e50;
|
||||
margin-bottom: 20px;
|
||||
padding: 10px;
|
||||
border-radius: 5px;
|
||||
background-color: #f5f5f5;
|
||||
""")
|
||||
panel_layout.addWidget(self.music_info_label)
|
||||
|
||||
# 2. 播放进度条
|
||||
self.play_progress = QSlider(Qt.Horizontal)
|
||||
self.play_progress.setRange(0, 100)
|
||||
self.play_progress.setValue(0)
|
||||
self.play_progress.setDisabled(True)
|
||||
self.play_progress.sliderReleased.connect(self.seek_playback)
|
||||
panel_layout.addWidget(self.play_progress)
|
||||
|
||||
# 3. 时间显示(已播放/总时长)
|
||||
time_layout = QHBoxLayout()
|
||||
self.current_time_label = QLabel("00:00")
|
||||
self.total_time_label = QLabel("00:00")
|
||||
time_layout.addWidget(self.current_time_label)
|
||||
time_layout.addStretch(1)
|
||||
time_layout.addWidget(self.total_time_label)
|
||||
panel_layout.addLayout(time_layout)
|
||||
|
||||
# 4. 播放控制按钮
|
||||
control_layout = QHBoxLayout()
|
||||
control_layout.setAlignment(Qt.AlignCenter)
|
||||
|
||||
self.prev_btn = QPushButton("上一曲")
|
||||
self.prev_btn.setFixedSize(80, 40)
|
||||
self.prev_btn.setDisabled(True)
|
||||
self.prev_btn.clicked.connect(self.play_previous)
|
||||
control_layout.addWidget(self.prev_btn)
|
||||
|
||||
self.play_pause_btn = QPushButton("播放")
|
||||
self.play_pause_btn.setFixedSize(100, 40)
|
||||
self.play_pause_btn.setDisabled(True)
|
||||
self.play_pause_btn.clicked.connect(self.toggle_play_pause)
|
||||
control_layout.addWidget(self.play_pause_btn)
|
||||
|
||||
self.next_btn = QPushButton("下一曲")
|
||||
self.next_btn.setFixedSize(80, 40)
|
||||
self.next_btn.setDisabled(True)
|
||||
self.next_btn.clicked.connect(self.play_next)
|
||||
control_layout.addWidget(self.next_btn)
|
||||
|
||||
panel_layout.addLayout(control_layout)
|
||||
|
||||
def init_playback_timer(self):
|
||||
"""初始化播放进度定时器"""
|
||||
self.playback_timer = QTimer(self)
|
||||
self.playback_timer.setInterval(1000) # 1秒=1000毫秒
|
||||
self.playback_timer.timeout.connect(self.update_playback_progress)
|
||||
|
||||
def show_about_dialog(self):
|
||||
"""显示关于对话框"""
|
||||
QMessageBox.about(
|
||||
self, "关于落日音乐",
|
||||
"落日音乐 for PC\n\n"
|
||||
"版本:1.0.0\n"
|
||||
"核心功能:\n"
|
||||
"- 音乐分类与搜索\n"
|
||||
"- 本地音频缓存\n"
|
||||
"- 完整播放控制"
|
||||
)
|
||||
|
||||
# --- 数据加载相关函数 ---
|
||||
def load_data_in_background(self):
|
||||
"""后台加载音乐、标签、公告数据"""
|
||||
self.status_bar.showMessage("正在加载数据...")
|
||||
self.set_widgets_enabled(False) # 禁用UI控件
|
||||
|
||||
# 启动数据加载线程
|
||||
self.data_thread = QThread()
|
||||
self.data_worker = DataLoadWorker()
|
||||
self.data_worker.moveToThread(self.data_thread)
|
||||
|
||||
# 连接线程信号
|
||||
self.data_thread.started.connect(self.data_worker.run)
|
||||
self.data_worker.music_loaded.connect(self.on_music_data_loaded)
|
||||
self.data_worker.tags_loaded.connect(self.on_tags_data_loaded)
|
||||
self.data_worker.announcements_loaded.connect(self.on_announcements_loaded)
|
||||
self.data_worker.finished.connect(self.data_thread.quit)
|
||||
self.data_worker.finished.connect(lambda: self.set_widgets_enabled(True))
|
||||
self.data_worker.finished.connect(lambda: self.status_bar.showMessage("数据加载完成"))
|
||||
|
||||
self.data_thread.start()
|
||||
|
||||
def set_widgets_enabled(self, enabled):
|
||||
"""设置核心UI控件是否可用"""
|
||||
self.search_input.setEnabled(enabled)
|
||||
self.refresh_btn.setEnabled(enabled)
|
||||
self.music_tree.setEnabled(enabled)
|
||||
for btn in self.category_buttons.values():
|
||||
btn.setEnabled(enabled)
|
||||
|
||||
def on_music_data_loaded(self, music_data):
|
||||
"""音乐数据加载完成后的处理"""
|
||||
if not music_data or not music_data.get("success", False):
|
||||
QMessageBox.warning(self, "警告", "音乐数据加载失败!")
|
||||
return
|
||||
|
||||
self.all_music = music_data["data"]
|
||||
self.filtered_music = self.all_music.copy()
|
||||
self.populate_music_tree() # 填充音乐列表
|
||||
self.status_bar.showMessage(f"加载完成:共 {len(self.all_music)} 首音乐")
|
||||
|
||||
def on_tags_data_loaded(self, tags_data):
|
||||
"""标签数据加载完成后的处理(预留)"""
|
||||
pass # 分类系统已由CATEGORY_CONFIG定义
|
||||
|
||||
def on_announcements_loaded(self, announcements_data):
|
||||
"""公告数据加载完成后的处理"""
|
||||
self.announcement_panel.clear()
|
||||
if not announcements_data or not announcements_data.get("success", False):
|
||||
self.announcement_panel.setText("公告加载失败或暂无公告")
|
||||
return
|
||||
|
||||
announcements = announcements_data["data"]
|
||||
for ann in announcements:
|
||||
time_str = ann.get("time", "未知时间")
|
||||
content = ann.get("nr", "无公告内容")
|
||||
self.announcement_panel.append(f"【{time_str}】\n{content}\n" + "-"*50 + "\n")
|
||||
|
||||
def populate_music_tree(self):
|
||||
"""将音乐数据填充到 TreeWidget 列表中"""
|
||||
self.music_tree.clear()
|
||||
for idx, music in enumerate(self.filtered_music):
|
||||
# 获取分类配置
|
||||
category = music.get("category", "other")
|
||||
cat_config = CATEGORY_CONFIG.get(category, CATEGORY_CONFIG["other"])
|
||||
|
||||
# 格式化时长
|
||||
duration = music.get("duration", "")
|
||||
try:
|
||||
duration_sec = int(duration)
|
||||
duration_str = f"{duration_sec//60:02d}:{duration_sec%60:02d}"
|
||||
except:
|
||||
duration_str = "未知"
|
||||
|
||||
# 创建列表项
|
||||
item = QTreeWidgetItem([
|
||||
music.get("title", "未知标题"),
|
||||
music.get("artist", "未知艺术家"),
|
||||
cat_config["name"], # 使用美化后的分类名称
|
||||
duration_str
|
||||
])
|
||||
|
||||
# 设置分类列的颜色
|
||||
item.setBackground(2, QBrush(QColor(cat_config["color"])))
|
||||
item.setForeground(2, QBrush(QColor(cat_config["text_color"])))
|
||||
|
||||
# 存储完整音乐信息
|
||||
item.setData(0, Qt.UserRole, music)
|
||||
# 交替行颜色
|
||||
if idx % 2 == 0:
|
||||
for col in [0, 1, 3]:
|
||||
item.setBackground(col, QBrush(QColor(245, 245, 245)))
|
||||
|
||||
self.music_tree.addTopLevelItem(item)
|
||||
|
||||
# --- 音乐筛选相关函数 ---
|
||||
def filter_music_by_search(self):
|
||||
"""根据搜索关键词筛选音乐"""
|
||||
self.current_keyword = self.search_input.text().lower()
|
||||
self.apply_music_filters()
|
||||
|
||||
def apply_music_filters(self):
|
||||
"""应用筛选条件(关键词+分类)"""
|
||||
self.filtered_music = []
|
||||
for music in self.all_music:
|
||||
# 分类筛选
|
||||
category_match = True
|
||||
if self.current_category != "all":
|
||||
category_match = (music.get("category", "") == self.current_category)
|
||||
|
||||
# 关键词筛选
|
||||
keyword_match = True
|
||||
if self.current_keyword:
|
||||
keyword = self.current_keyword
|
||||
title = music.get("title", "").lower()
|
||||
artist = music.get("artist", "").lower()
|
||||
keyword_match = (keyword in title) or (keyword in artist)
|
||||
|
||||
# 同时满足才加入筛选结果
|
||||
if category_match and keyword_match:
|
||||
self.filtered_music.append(music)
|
||||
|
||||
self.populate_music_tree()
|
||||
self.highlight_search_keyword()
|
||||
|
||||
def highlight_search_keyword(self):
|
||||
"""高亮音乐列表中的搜索关键词"""
|
||||
if not self.current_keyword:
|
||||
return
|
||||
|
||||
# 遍历所有列表项,匹配关键词并高亮
|
||||
for idx in range(self.music_tree.topLevelItemCount()):
|
||||
item = self.music_tree.topLevelItem(idx)
|
||||
for col in range(2): # 只高亮标题和艺术家列
|
||||
text = item.text(col).lower()
|
||||
if self.current_keyword in text:
|
||||
item.setBackground(col, QBrush(QColor(255, 255, 153))) # 浅黄色高亮
|
||||
else:
|
||||
# 恢复交替行颜色
|
||||
if idx % 2 == 0:
|
||||
item.setBackground(col, QBrush(QColor(245, 245, 245)))
|
||||
else:
|
||||
item.setBackground(col, QBrush(QColor(255, 255, 255)))
|
||||
|
||||
# --- 音乐播放相关函数 ---
|
||||
def on_music_double_click(self, item, column):
|
||||
"""双击音乐列表项:下载并播放"""
|
||||
# 获取当前选中的音乐信息
|
||||
music = item.data(0, Qt.UserRole)
|
||||
if not music:
|
||||
return
|
||||
|
||||
# 1. 停止当前播放和下载(如果有)
|
||||
self.stop_playback()
|
||||
if self.download_thread and self.download_thread.isRunning():
|
||||
self.download_thread.cancel()
|
||||
self.download_thread.wait()
|
||||
|
||||
# 2. 记录当前播放的音乐信息
|
||||
self.current_playing_music = music
|
||||
music_id = music.get("id")
|
||||
music_title = music.get("title", "未知音乐")
|
||||
music_artist = music.get("artist", "未知艺术家")
|
||||
music_category = music.get("category", "other")
|
||||
|
||||
# 获取分类名称
|
||||
cat_name = CATEGORY_CONFIG.get(music_category, CATEGORY_CONFIG["other"])["name"]
|
||||
|
||||
# 3. 更新UI显示
|
||||
self.music_info_label.setText(f"{music_title} - {music_artist}\n【{cat_name}】")
|
||||
self.status_bar.showMessage(f"准备下载:{music_title}")
|
||||
|
||||
# 4. 创建下载进度对话框
|
||||
self.download_dialog = QProgressDialog(f"正在下载 {music_title}...", "取消", 0, 100, self)
|
||||
self.download_dialog.setWindowTitle("下载中")
|
||||
self.download_dialog.setWindowModality(Qt.WindowModal)
|
||||
self.download_dialog.canceled.connect(self.cancel_download)
|
||||
|
||||
# 5. 启动下载线程
|
||||
self.download_thread = DownloadThread(music_id, music_title, music_artist)
|
||||
# 连接信号
|
||||
self.download_thread.progress_updated.connect(self.download_dialog.setValue)
|
||||
self.download_thread.download_complete.connect(self.on_download_complete)
|
||||
self.download_thread.error_occurred.connect(self.on_download_error)
|
||||
# 启动线程
|
||||
self.download_thread.start()
|
||||
|
||||
def cancel_download(self):
|
||||
"""取消下载"""
|
||||
if self.download_thread and self.download_thread.isRunning():
|
||||
self.download_thread.cancel()
|
||||
self.status_bar.showMessage("下载已取消")
|
||||
|
||||
def on_download_complete(self, file_path):
|
||||
"""下载完成后播放音乐"""
|
||||
if hasattr(self, 'download_dialog'):
|
||||
self.download_dialog.close()
|
||||
|
||||
if not os.path.exists(file_path):
|
||||
self.on_playback_error("下载文件不存在")
|
||||
return
|
||||
|
||||
# 开始播放
|
||||
self.current_playing_file = file_path
|
||||
self.start_playback()
|
||||
|
||||
def on_download_error(self, error_msg):
|
||||
"""下载错误处理"""
|
||||
if hasattr(self, 'download_dialog'):
|
||||
self.download_dialog.close()
|
||||
|
||||
self.on_playback_error(error_msg)
|
||||
|
||||
def start_playback(self):
|
||||
"""开始播放音频"""
|
||||
if not self.current_playing_file or not os.path.exists(self.current_playing_file):
|
||||
self.on_playback_error("播放文件不存在")
|
||||
return
|
||||
|
||||
try:
|
||||
# 加载并播放音频
|
||||
pygame.mixer.music.load(self.current_playing_file)
|
||||
pygame.mixer.music.play()
|
||||
self.is_playing = True
|
||||
|
||||
# 更新UI状态
|
||||
self.play_pause_btn.setText("暂停")
|
||||
self.play_pause_btn.setEnabled(True)
|
||||
self.prev_btn.setEnabled(len(self.filtered_music) > 1)
|
||||
self.next_btn.setEnabled(len(self.filtered_music) > 1)
|
||||
self.play_progress.setDisabled(False)
|
||||
|
||||
# 获取并显示总时长
|
||||
total_duration = pygame.mixer.Sound(self.current_playing_file).get_length() # 秒
|
||||
self.total_duration = total_duration
|
||||
self.total_time_label.setText(self.format_time(total_duration))
|
||||
|
||||
# 启动播放进度定时器
|
||||
self.playback_timer.start()
|
||||
self.status_bar.showMessage(
|
||||
f"正在播放:{self.current_playing_music['title']}"
|
||||
)
|
||||
|
||||
except Exception as e:
|
||||
self.on_playback_error(f"播放失败:{str(e)}")
|
||||
|
||||
def on_playback_error(self, error_msg):
|
||||
"""播放错误的处理"""
|
||||
# 重置UI
|
||||
self.play_progress.setDisabled(True)
|
||||
self.play_pause_btn.setText("播放")
|
||||
self.play_pause_btn.setEnabled(False)
|
||||
self.prev_btn.setEnabled(False)
|
||||
self.next_btn.setEnabled(False)
|
||||
|
||||
# 更新状态信息
|
||||
self.music_info_label.setText(f"播放失败:{error_msg}")
|
||||
self.status_bar.showMessage(f"错误:{error_msg}")
|
||||
|
||||
# 弹出错误提示
|
||||
QMessageBox.warning(self, "播放错误", error_msg)
|
||||
|
||||
def toggle_play_pause(self):
|
||||
"""切换播放/暂停状态"""
|
||||
if not self.current_playing_file:
|
||||
return
|
||||
|
||||
if self.is_playing:
|
||||
pygame.mixer.music.pause()
|
||||
self.is_playing = False
|
||||
self.play_pause_btn.setText("播放")
|
||||
self.playback_timer.stop()
|
||||
if self.current_playing_music:
|
||||
self.status_bar.showMessage(
|
||||
f"已暂停:{self.current_playing_music['title']}"
|
||||
)
|
||||
else:
|
||||
pygame.mixer.music.unpause()
|
||||
self.is_playing = True
|
||||
self.play_pause_btn.setText("暂停")
|
||||
self.playback_timer.start()
|
||||
if self.current_playing_music:
|
||||
self.status_bar.showMessage(
|
||||
f"继续播放:{self.current_playing_music['title']}"
|
||||
)
|
||||
|
||||
def stop_playback(self):
|
||||
"""停止当前播放"""
|
||||
if pygame.mixer.music.get_busy() or self.is_playing:
|
||||
pygame.mixer.music.stop()
|
||||
self.is_playing = False
|
||||
|
||||
# 重置UI
|
||||
self.playback_timer.stop()
|
||||
self.play_progress.setValue(0)
|
||||
self.current_time_label.setText("00:00")
|
||||
self.total_time_label.setText("00:00")
|
||||
self.play_pause_btn.setText("播放")
|
||||
self.play_pause_btn.setEnabled(False)
|
||||
self.prev_btn.setEnabled(False)
|
||||
self.next_btn.setEnabled(False)
|
||||
|
||||
self.current_playing_file = ""
|
||||
|
||||
def update_playback_progress(self):
|
||||
"""更新播放进度条和时间显示"""
|
||||
if not self.current_playing_file or not self.is_playing:
|
||||
return
|
||||
|
||||
# 获取当前播放位置(秒)
|
||||
current_pos = pygame.mixer.music.get_pos() / 1000 # 毫秒转秒
|
||||
# 计算进度百分比
|
||||
progress = int((current_pos / self.total_duration) * 100)
|
||||
progress = min(progress, 100) # 避免超过100%
|
||||
|
||||
# 更新UI
|
||||
self.play_progress.setValue(progress)
|
||||
self.current_time_label.setText(self.format_time(current_pos))
|
||||
|
||||
# 检查是否播放完成
|
||||
if current_pos >= self.total_duration - 0.5: # 留出一点误差空间
|
||||
self.play_next() # 自动播放下一曲
|
||||
|
||||
def seek_playback(self):
|
||||
"""拖动进度条跳转播放位置"""
|
||||
if not self.current_playing_file or not self.is_playing:
|
||||
return
|
||||
|
||||
# 获取进度条百分比对应的播放位置(秒)
|
||||
progress = self.play_progress.value()
|
||||
target_pos = (progress / 100) * self.total_duration
|
||||
# 跳转播放位置
|
||||
pygame.mixer.music.set_pos(target_pos)
|
||||
# 更新时间显示
|
||||
self.current_time_label.setText(self.format_time(target_pos))
|
||||
|
||||
def play_previous(self):
|
||||
"""播放上一曲"""
|
||||
if not self.current_playing_music or len(self.filtered_music) <= 1:
|
||||
return
|
||||
|
||||
# 找到当前播放音乐在筛选列表中的索引
|
||||
current_idx = -1
|
||||
current_id = self.current_playing_music.get("id")
|
||||
for idx, music in enumerate(self.filtered_music):
|
||||
if str(music.get("id")) == str(current_id):
|
||||
current_idx = idx
|
||||
break
|
||||
|
||||
# 播放前一项(循环到最后一项如果当前是第一项)
|
||||
if current_idx == 0:
|
||||
target_idx = len(self.filtered_music) - 1
|
||||
else:
|
||||
target_idx = current_idx - 1
|
||||
|
||||
# 触发双击播放
|
||||
target_item = self.music_tree.topLevelItem(target_idx)
|
||||
self.on_music_double_click(target_item, 0)
|
||||
|
||||
def play_next(self):
|
||||
"""播放下一曲"""
|
||||
if not self.current_playing_music or len(self.filtered_music) <= 1:
|
||||
return
|
||||
|
||||
# 找到当前播放音乐在筛选列表中的索引
|
||||
current_idx = -1
|
||||
current_id = self.current_playing_music.get("id")
|
||||
for idx, music in enumerate(self.filtered_music):
|
||||
if str(music.get("id")) == str(current_id):
|
||||
current_idx = idx
|
||||
break
|
||||
|
||||
# 播放后一项(循环到第一项如果当前是最后一项)
|
||||
if current_idx == len(self.filtered_music) - 1:
|
||||
target_idx = 0
|
||||
else:
|
||||
target_idx = current_idx + 1
|
||||
|
||||
# 触发双击播放
|
||||
target_item = self.music_tree.topLevelItem(target_idx)
|
||||
self.on_music_double_click(target_item, 0)
|
||||
|
||||
@staticmethod
|
||||
def format_time(seconds):
|
||||
"""将秒数格式化为 分:秒"""
|
||||
minutes = int(seconds // 60)
|
||||
secs = int(seconds % 60)
|
||||
return f"{minutes:02d}:{secs:02d}"
|
||||
|
||||
def closeEvent(self, event):
|
||||
"""窗口关闭时的清理操作"""
|
||||
# 停止播放
|
||||
self.stop_playback()
|
||||
# 停止下载线程
|
||||
if hasattr(self, "download_thread") and self.download_thread.isRunning():
|
||||
self.download_thread.cancel()
|
||||
self.download_thread.wait()
|
||||
# 退出 pygame
|
||||
pygame.mixer.quit()
|
||||
event.accept()
|
||||
|
||||
# --- 程序入口 ---
|
||||
if __name__ == "__main__":
|
||||
# 解决 PyQt5 中文显示问题
|
||||
QApplication.setAttribute(Qt.AA_EnableHighDpiScaling)
|
||||
app = QApplication(sys.argv)
|
||||
|
||||
# 设置全局样式
|
||||
app.setStyle("Fusion")
|
||||
|
||||
# 启动应用
|
||||
window = SunsetMusicApp()
|
||||
window.show()
|
||||
sys.exit(app.exec_())
|
||||
872
Beta-0.1.4.py
Normal file
872
Beta-0.1.4.py
Normal file
@@ -0,0 +1,872 @@
|
||||
import sys
|
||||
import requests
|
||||
import pygame
|
||||
import os
|
||||
from PyQt5.QtWidgets import (
|
||||
QApplication, QMainWindow, QWidget, QVBoxLayout, QHBoxLayout,
|
||||
QTreeWidget, QTreeWidgetItem, QLineEdit, QLabel, QPushButton,
|
||||
QSplitter, QTabWidget, QTextEdit, QMessageBox, QAction,
|
||||
QSlider, QButtonGroup, QProgressDialog
|
||||
)
|
||||
from PyQt5.QtCore import Qt, pyqtSignal, QThread, QTimer, QObject
|
||||
from PyQt5.QtGui import QColor, QBrush, QFont, QTextDocument
|
||||
|
||||
# --- 初始化 pygame 音频模块 ---
|
||||
pygame.mixer.init()
|
||||
|
||||
# --- 配置区 ---
|
||||
BASE_URL = "https://shanwogou.cn/audio/"
|
||||
API_URL = BASE_URL + "api.php"
|
||||
# 本地音频存储路径(自动创建./audio目录)
|
||||
AUDIO_SAVE_DIR = "./audio"
|
||||
os.makedirs(AUDIO_SAVE_DIR, exist_ok=True)
|
||||
# 音乐分类配置(重命名+颜色)
|
||||
CATEGORY_CONFIG = {
|
||||
'all': {'name': '全部音乐', 'color': '#b89e81', 'text_color': '#5d4037'},
|
||||
'cantonese': {'name': '粤语歌曲', 'color': '#c8e6c9', 'text_color': '#2e7d32'},
|
||||
'mandarin': {'name': '国语歌曲', 'color': '#fff3e0', 'text_color': '#e65100'},
|
||||
'waiyu': {'name': '外语歌曲', 'color': '#e3f2fd', 'text_color': '#0d47a1'},
|
||||
'classic': {'name': '经典老歌', 'color': '#efebe9', 'text_color': '#3e2723'},
|
||||
'other': {'name': '其他音乐', 'color': '#f3e5f5', 'text_color': '#6a1b9a'}
|
||||
}
|
||||
|
||||
# --- API 交互模块 ---
|
||||
def fetch_api_data(url, params=None):
|
||||
"""通用 GET 请求函数,解析 JSON 响应"""
|
||||
try:
|
||||
response = requests.get(url, params=params, timeout=15)
|
||||
response.raise_for_status() # 触发 HTTP 错误(如 404/500)
|
||||
return response.json()
|
||||
except requests.exceptions.RequestException as e:
|
||||
print(f"API 请求失败: {str(e)}")
|
||||
return None
|
||||
|
||||
def get_all_music():
|
||||
"""获取所有音乐"""
|
||||
return fetch_api_data(API_URL, params={"action": "getAllMusic"})
|
||||
|
||||
def get_music_tags():
|
||||
"""获取所有音乐标签"""
|
||||
return fetch_api_data(API_URL, params={"action": "getMusicTags"})
|
||||
|
||||
def get_announcements():
|
||||
"""获取公告列表"""
|
||||
return fetch_api_data(API_URL, params={"action": "getAnnouncements"})
|
||||
|
||||
def get_music_url(music_id):
|
||||
"""获取音乐的直接播放地址(mp3 链接)"""
|
||||
return fetch_api_data(API_URL, params={"action": "getMusicUrl", "id": music_id})
|
||||
|
||||
# --- 下载线程(完整下载)---
|
||||
class DownloadThread(QThread):
|
||||
"""完整下载音乐文件的线程"""
|
||||
progress_updated = pyqtSignal(int) # 下载进度
|
||||
download_complete = pyqtSignal(str) # 下载完成信号(文件路径)
|
||||
error_occurred = pyqtSignal(str) # 错误信号
|
||||
|
||||
def __init__(self, music_id, music_title, music_artist):
|
||||
super().__init__()
|
||||
self.music_id = music_id
|
||||
self.music_title = music_title
|
||||
self.music_artist = music_artist
|
||||
self.is_canceled = False
|
||||
self.session = requests.Session()
|
||||
|
||||
def run(self):
|
||||
try:
|
||||
# 1. 获取音乐播放链接
|
||||
music_url_data = get_music_url(self.music_id)
|
||||
if not music_url_data or not music_url_data.get("success", False):
|
||||
self.error_occurred.emit("未获取到有效的播放链接")
|
||||
return
|
||||
|
||||
play_url = music_url_data["data"].get("play_url")
|
||||
if not play_url:
|
||||
self.error_occurred.emit("API 未返回直接播放地址(play_url)")
|
||||
return
|
||||
|
||||
# 2. 准备文件路径
|
||||
safe_title = "".join([c for c in self.music_title if c.isalnum() or c in ' _-'])
|
||||
safe_artist = "".join([c for c in self.music_artist if c.isalnum() or c in ' _-'])
|
||||
self.final_file = os.path.join(AUDIO_SAVE_DIR, f"{safe_artist} - {safe_title}.mp3")
|
||||
|
||||
# 3. 检查是否已下载
|
||||
if os.path.exists(self.final_file):
|
||||
self.download_complete.emit(self.final_file)
|
||||
return
|
||||
|
||||
# 4. 开始完整下载
|
||||
response = self.session.get(play_url, stream=True, timeout=30)
|
||||
response.raise_for_status()
|
||||
|
||||
# 获取总文件大小
|
||||
total_size = int(response.headers.get("content-length", 0))
|
||||
if total_size == 0:
|
||||
self.error_occurred.emit("无法获取文件大小,无法下载")
|
||||
return
|
||||
|
||||
# 5. 写入文件
|
||||
downloaded_size = 0
|
||||
with open(self.final_file, "wb") as f:
|
||||
for chunk in response.iter_content(chunk_size=8192):
|
||||
if self.is_canceled: # 检查是否取消下载
|
||||
if os.path.exists(self.final_file):
|
||||
os.remove(self.final_file)
|
||||
return
|
||||
|
||||
if chunk:
|
||||
f.write(chunk)
|
||||
downloaded_size += len(chunk)
|
||||
|
||||
# 计算进度
|
||||
progress = int((downloaded_size / total_size) * 100)
|
||||
self.progress_updated.emit(progress)
|
||||
|
||||
# 6. 下载完成
|
||||
if not self.is_canceled and os.path.exists(self.final_file):
|
||||
self.download_complete.emit(self.final_file)
|
||||
|
||||
except Exception as e:
|
||||
if not self.is_canceled: # 只有非取消的错误才发送信号
|
||||
self.error_occurred.emit(f"下载错误:{str(e)}")
|
||||
# 清理不完整文件
|
||||
if os.path.exists(self.final_file):
|
||||
try:
|
||||
os.remove(self.final_file)
|
||||
except:
|
||||
pass
|
||||
|
||||
def cancel(self):
|
||||
"""取消下载"""
|
||||
self.is_canceled = True
|
||||
|
||||
# --- 数据加载工作类 ---
|
||||
class DataLoadWorker(QObject):
|
||||
"""数据加载工作类(与主线程分离,避免UI卡顿)"""
|
||||
music_loaded = pyqtSignal(dict)
|
||||
tags_loaded = pyqtSignal(dict)
|
||||
announcements_loaded = pyqtSignal(dict)
|
||||
finished = pyqtSignal()
|
||||
|
||||
def run(self):
|
||||
"""加载音乐、标签、公告数据"""
|
||||
# 1. 加载音乐
|
||||
music_data = get_all_music()
|
||||
self.music_loaded.emit(music_data)
|
||||
|
||||
# 2. 加载标签
|
||||
tags_data = get_music_tags()
|
||||
self.tags_loaded.emit(tags_data)
|
||||
|
||||
# 3. 加载公告
|
||||
announcements_data = get_announcements()
|
||||
self.announcements_loaded.emit(announcements_data)
|
||||
|
||||
# 4. 发送完成信号
|
||||
self.finished.emit()
|
||||
|
||||
# --- 主窗口类 ---
|
||||
class SunsetMusicApp(QMainWindow):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.setWindowTitle("落日音乐 for PC")
|
||||
self.setGeometry(100, 100, 1200, 700)
|
||||
self.setMinimumSize(1000, 600) # 最小窗口尺寸
|
||||
|
||||
# 数据存储
|
||||
self.all_music = [] # 所有音乐列表
|
||||
self.filtered_music = [] # 筛选后音乐列表
|
||||
self.current_playing_file = ""# 当前播放的文件路径
|
||||
self.current_playing_music = None # 当前播放的音乐信息
|
||||
self.download_thread = None # 下载线程实例
|
||||
self.is_playing = False # 播放状态标记
|
||||
|
||||
# 过滤条件初始化
|
||||
self.current_keyword = ""
|
||||
self.current_category = "all" # 默认显示全部
|
||||
|
||||
# 分类按钮组(用于管理按钮选中状态)
|
||||
self.category_buttons = {}
|
||||
self.category_button_group = QButtonGroup(self)
|
||||
self.category_button_group.setExclusive(True) # 互斥选择
|
||||
|
||||
# 初始化 UI
|
||||
self.init_ui()
|
||||
# 加载音乐、标签、公告数据
|
||||
self.load_data_in_background()
|
||||
# 初始化播放进度定时器
|
||||
self.init_playback_timer()
|
||||
|
||||
def init_ui(self):
|
||||
"""构建完整 UI 界面"""
|
||||
central_widget = QWidget()
|
||||
self.setCentralWidget(central_widget)
|
||||
main_layout = QVBoxLayout(central_widget)
|
||||
|
||||
# 1. 菜单栏
|
||||
self.create_menu_bar()
|
||||
|
||||
# 2. 顶部控制区(搜索+刷新)
|
||||
top_control_layout = QHBoxLayout()
|
||||
top_control_layout.setContentsMargins(10, 10, 10, 5)
|
||||
|
||||
# 搜索框
|
||||
self.search_input = QLineEdit()
|
||||
self.search_input.setPlaceholderText("搜索:标题/艺术家...")
|
||||
self.search_input.setFixedHeight(30)
|
||||
self.search_input.textChanged.connect(self.filter_music_by_search)
|
||||
top_control_layout.addWidget(self.search_input, stretch=5)
|
||||
|
||||
# 刷新按钮
|
||||
self.refresh_btn = QPushButton("刷新列表")
|
||||
self.refresh_btn.setFixedHeight(30)
|
||||
self.refresh_btn.setFixedWidth(100)
|
||||
self.refresh_btn.clicked.connect(self.load_data_in_background)
|
||||
top_control_layout.addWidget(self.refresh_btn, stretch=0)
|
||||
|
||||
main_layout.addLayout(top_control_layout)
|
||||
|
||||
# 3. 中部主内容区(分割窗口:左侧分类+列表 + 右侧播放器)
|
||||
main_splitter = QSplitter(Qt.Horizontal)
|
||||
main_splitter.setContentsMargins(10, 5, 10, 10)
|
||||
|
||||
# 左侧区域(分类+列表)
|
||||
left_widget = QWidget()
|
||||
left_layout = QVBoxLayout(left_widget)
|
||||
|
||||
# 3.1 分类区域(垂直布局的按钮)
|
||||
self.category_container = QWidget()
|
||||
self.category_layout = QVBoxLayout(self.category_container)
|
||||
self.category_layout.setSpacing(5) # 按钮之间的间距
|
||||
self.category_layout.setContentsMargins(0, 0, 0, 0)
|
||||
self.category_container.setFixedHeight(200) # 容纳垂直排列的按钮
|
||||
left_layout.addWidget(self.category_container)
|
||||
|
||||
# 初始化分类按钮(垂直排列)
|
||||
self.init_categories()
|
||||
|
||||
# 3.2 音乐列表
|
||||
self.music_tree = QTreeWidget()
|
||||
self.music_tree.setColumnCount(4)
|
||||
self.music_tree.setHeaderLabels(["标题", "艺术家", "分类", "时长"])
|
||||
# 设置列宽
|
||||
self.music_tree.setColumnWidth(0, 300) # 标题列
|
||||
self.music_tree.setColumnWidth(1, 180) # 艺术家列
|
||||
self.music_tree.setColumnWidth(2, 100) # 分类列
|
||||
self.music_tree.setColumnWidth(3, 80) # 时长列
|
||||
# 单选模式 + 双击播放
|
||||
self.music_tree.setSelectionMode(QTreeWidget.SingleSelection)
|
||||
self.music_tree.itemDoubleClicked.connect(self.on_music_double_click)
|
||||
left_layout.addWidget(self.music_tree)
|
||||
|
||||
main_splitter.addWidget(left_widget)
|
||||
|
||||
# 右侧区域:标签页(播放器 + 公告)
|
||||
self.right_tab = QTabWidget()
|
||||
self.right_tab.setMinimumWidth(500)
|
||||
|
||||
# 右侧1:播放器面板
|
||||
self.player_panel = QWidget()
|
||||
self.init_player_panel() # 初始化播放控制UI
|
||||
self.right_tab.addTab(self.player_panel, "音乐播放器")
|
||||
|
||||
# 右侧2:公告面板 - 以HTML格式显示内容
|
||||
self.announcement_panel = QTextEdit()
|
||||
self.announcement_panel.setReadOnly(True)
|
||||
self.announcement_panel.setStyleSheet("font-size: 14px; padding: 10px;")
|
||||
# 设置为HTML格式显示模式
|
||||
self.announcement_panel.setAcceptRichText(True)
|
||||
self.announcement_panel.document().setHtml("加载中...")
|
||||
self.right_tab.addTab(self.announcement_panel, "最新公告")
|
||||
|
||||
main_splitter.addWidget(self.right_tab)
|
||||
main_splitter.setSizes([600, 600]) # 左右窗口比例
|
||||
main_layout.addWidget(main_splitter, stretch=1)
|
||||
|
||||
# 4. 底部状态栏
|
||||
self.status_bar = self.statusBar()
|
||||
self.status_bar.showMessage("就绪:未播放音乐")
|
||||
|
||||
def create_menu_bar(self):
|
||||
"""创建菜单栏(文件+帮助)"""
|
||||
menubar = self.menuBar()
|
||||
|
||||
# 文件菜单
|
||||
file_menu = menubar.addMenu("文件")
|
||||
exit_action = QAction("退出", self)
|
||||
exit_action.setShortcut("Ctrl+Q")
|
||||
exit_action.triggered.connect(self.close)
|
||||
file_menu.addAction(exit_action)
|
||||
|
||||
# 帮助菜单
|
||||
help_menu = menubar.addMenu("帮助")
|
||||
about_action = QAction("关于", self)
|
||||
about_action.triggered.connect(self.show_about_dialog)
|
||||
help_menu.addAction(about_action)
|
||||
|
||||
def init_categories(self):
|
||||
"""初始化分类为垂直排列的按钮,每个按钮单独一行"""
|
||||
# 清除现有按钮
|
||||
for btn in self.category_buttons.values():
|
||||
self.category_button_group.removeButton(btn)
|
||||
btn.deleteLater()
|
||||
self.category_buttons.clear()
|
||||
|
||||
for category, config in CATEGORY_CONFIG.items():
|
||||
# 创建按钮
|
||||
btn = QPushButton(config['name'])
|
||||
btn.setMinimumHeight(30) # 按钮高度
|
||||
btn.setCheckable(True) # 可选中
|
||||
btn.setStyleSheet(f"""
|
||||
QPushButton {{
|
||||
background-color: {config['color']};
|
||||
color: {config['text_color']};
|
||||
border-radius: 4px;
|
||||
font-weight: bold;
|
||||
padding: 5px;
|
||||
text-align: center;
|
||||
}}
|
||||
QPushButton:checked {{
|
||||
border: 2px solid #3498db; /* 选中状态边框 */
|
||||
}}
|
||||
QPushButton:hover {{
|
||||
opacity: 0.9; /* 鼠标悬停效果 */
|
||||
}}
|
||||
""")
|
||||
|
||||
# 存储分类标识
|
||||
btn.setProperty("category", category)
|
||||
|
||||
# 连接点击事件
|
||||
btn.clicked.connect(self.on_category_button_clicked)
|
||||
|
||||
# 添加到布局和按钮组
|
||||
self.category_layout.addWidget(btn)
|
||||
self.category_button_group.addButton(btn)
|
||||
self.category_buttons[category] = btn
|
||||
|
||||
# 默认选中"全部音乐"
|
||||
if 'all' in self.category_buttons:
|
||||
self.category_buttons['all'].setChecked(True)
|
||||
|
||||
def on_category_button_clicked(self):
|
||||
"""处理分类按钮点击事件"""
|
||||
# 获取点击的按钮
|
||||
btn = self.sender()
|
||||
if btn:
|
||||
# 获取分类标识
|
||||
self.current_category = btn.property("category")
|
||||
self.apply_music_filters()
|
||||
|
||||
def init_player_panel(self):
|
||||
"""初始化播放器面板"""
|
||||
panel_layout = QVBoxLayout(self.player_panel)
|
||||
panel_layout.setContentsMargins(20, 20, 20, 20)
|
||||
|
||||
# 1. 当前播放音乐信息
|
||||
self.music_info_label = QLabel("当前未播放音乐")
|
||||
self.music_info_label.setAlignment(Qt.AlignCenter)
|
||||
self.music_info_label.setStyleSheet("""
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
color: #2c3e50;
|
||||
margin-bottom: 20px;
|
||||
padding: 10px;
|
||||
border-radius: 5px;
|
||||
background-color: #f5f5f5;
|
||||
""")
|
||||
panel_layout.addWidget(self.music_info_label)
|
||||
|
||||
# 2. 播放进度条
|
||||
self.play_progress = QSlider(Qt.Horizontal)
|
||||
self.play_progress.setRange(0, 100)
|
||||
self.play_progress.setValue(0)
|
||||
self.play_progress.setDisabled(True)
|
||||
self.play_progress.sliderReleased.connect(self.seek_playback)
|
||||
panel_layout.addWidget(self.play_progress)
|
||||
|
||||
# 3. 时间显示(已播放/总时长)
|
||||
time_layout = QHBoxLayout()
|
||||
self.current_time_label = QLabel("00:00")
|
||||
self.total_time_label = QLabel("00:00")
|
||||
time_layout.addWidget(self.current_time_label)
|
||||
time_layout.addStretch(1)
|
||||
time_layout.addWidget(self.total_time_label)
|
||||
panel_layout.addLayout(time_layout)
|
||||
|
||||
# 4. 播放控制按钮
|
||||
control_layout = QHBoxLayout()
|
||||
control_layout.setAlignment(Qt.AlignCenter)
|
||||
|
||||
self.prev_btn = QPushButton("上一曲")
|
||||
self.prev_btn.setFixedSize(80, 40)
|
||||
self.prev_btn.setDisabled(True)
|
||||
self.prev_btn.clicked.connect(self.play_previous)
|
||||
control_layout.addWidget(self.prev_btn)
|
||||
|
||||
self.play_pause_btn = QPushButton("播放")
|
||||
self.play_pause_btn.setFixedSize(100, 40)
|
||||
self.play_pause_btn.setDisabled(True)
|
||||
self.play_pause_btn.clicked.connect(self.toggle_play_pause)
|
||||
control_layout.addWidget(self.play_pause_btn)
|
||||
|
||||
self.next_btn = QPushButton("下一曲")
|
||||
self.next_btn.setFixedSize(80, 40)
|
||||
self.next_btn.setDisabled(True)
|
||||
self.next_btn.clicked.connect(self.play_next)
|
||||
control_layout.addWidget(self.next_btn)
|
||||
|
||||
panel_layout.addLayout(control_layout)
|
||||
|
||||
def init_playback_timer(self):
|
||||
"""初始化播放进度定时器"""
|
||||
self.playback_timer = QTimer(self)
|
||||
self.playback_timer.setInterval(1000) # 1秒=1000毫秒
|
||||
self.playback_timer.timeout.connect(self.update_playback_progress)
|
||||
|
||||
def show_about_dialog(self):
|
||||
"""显示关于对话框"""
|
||||
QMessageBox.about(
|
||||
self, "关于落日音乐",
|
||||
"落日音乐 for PC\n\n"
|
||||
"版本:1.0.0\n"
|
||||
"核心功能:\n"
|
||||
"- 音乐分类与搜索\n"
|
||||
"- 本地音频缓存\n"
|
||||
"- 完整播放控制\n"
|
||||
"- 支持HTML格式公告显示"
|
||||
)
|
||||
|
||||
# --- 数据加载相关函数 ---
|
||||
def load_data_in_background(self):
|
||||
"""后台加载音乐、标签、公告数据"""
|
||||
self.status_bar.showMessage("正在加载数据...")
|
||||
self.set_widgets_enabled(False) # 禁用UI控件
|
||||
|
||||
# 启动数据加载线程
|
||||
self.data_thread = QThread()
|
||||
self.data_worker = DataLoadWorker()
|
||||
self.data_worker.moveToThread(self.data_thread)
|
||||
|
||||
# 连接线程信号
|
||||
self.data_thread.started.connect(self.data_worker.run)
|
||||
self.data_worker.music_loaded.connect(self.on_music_data_loaded)
|
||||
self.data_worker.tags_loaded.connect(self.on_tags_data_loaded)
|
||||
self.data_worker.announcements_loaded.connect(self.on_announcements_loaded)
|
||||
self.data_worker.finished.connect(self.data_thread.quit)
|
||||
self.data_worker.finished.connect(lambda: self.set_widgets_enabled(True))
|
||||
self.data_worker.finished.connect(lambda: self.status_bar.showMessage("数据加载完成"))
|
||||
|
||||
self.data_thread.start()
|
||||
|
||||
def set_widgets_enabled(self, enabled):
|
||||
"""设置核心UI控件是否可用"""
|
||||
self.search_input.setEnabled(enabled)
|
||||
self.refresh_btn.setEnabled(enabled)
|
||||
self.music_tree.setEnabled(enabled)
|
||||
for btn in self.category_buttons.values():
|
||||
btn.setEnabled(enabled)
|
||||
|
||||
def on_music_data_loaded(self, music_data):
|
||||
"""音乐数据加载完成后的处理"""
|
||||
if not music_data or not music_data.get("success", False):
|
||||
QMessageBox.warning(self, "警告", "音乐数据加载失败!")
|
||||
return
|
||||
|
||||
self.all_music = music_data["data"]
|
||||
self.filtered_music = self.all_music.copy()
|
||||
self.populate_music_tree() # 填充音乐列表
|
||||
self.status_bar.showMessage(f"加载完成:共 {len(self.all_music)} 首音乐")
|
||||
|
||||
def on_tags_data_loaded(self, tags_data):
|
||||
"""标签数据加载完成后的处理(预留)"""
|
||||
pass # 分类系统已由CATEGORY_CONFIG定义
|
||||
|
||||
def on_announcements_loaded(self, announcements_data):
|
||||
"""公告数据加载完成后,以HTML格式显示内容"""
|
||||
# 确保公告面板使用HTML格式
|
||||
self.announcement_panel.setAcceptRichText(True)
|
||||
|
||||
if not announcements_data or not announcements_data.get("success", False):
|
||||
self.announcement_panel.setHtml("<p>公告加载失败或暂无公告</p>")
|
||||
return
|
||||
|
||||
# 构建HTML内容
|
||||
html_content = "<html><body>"
|
||||
html_content += "<h2 style='color: #2c3e50; border-bottom: 1px solid #eee; padding-bottom: 10px;'>最新公告</h2>"
|
||||
|
||||
announcements = announcements_data["data"]
|
||||
for i, ann in enumerate(announcements):
|
||||
time_str = ann.get("time", "未知时间")
|
||||
content = ann.get("nr", "无公告内容")
|
||||
|
||||
# 将公告内容作为HTML处理
|
||||
html_content += f"""
|
||||
<div style='margin-bottom: 20px; padding: 10px; {'background-color: #f9f9f9;' if i % 2 == 0 else ''}'>
|
||||
<p style='color: #7f8c8d; font-size: 12px; margin: 0 0 10px 0;'>{time_str}</p>
|
||||
<div style='color: #34495e;'>{content}</div>
|
||||
</div>
|
||||
"""
|
||||
|
||||
html_content += "</body></html>"
|
||||
|
||||
# 设置HTML内容到公告面板
|
||||
self.announcement_panel.setHtml(html_content)
|
||||
|
||||
def populate_music_tree(self):
|
||||
"""将音乐数据填充到 TreeWidget 列表中"""
|
||||
self.music_tree.clear()
|
||||
for idx, music in enumerate(self.filtered_music):
|
||||
# 获取分类配置
|
||||
category = music.get("category", "other")
|
||||
cat_config = CATEGORY_CONFIG.get(category, CATEGORY_CONFIG["other"])
|
||||
|
||||
# 格式化时长
|
||||
duration = music.get("duration", "")
|
||||
try:
|
||||
duration_sec = int(duration)
|
||||
duration_str = f"{duration_sec//60:02d}:{duration_sec%60:02d}"
|
||||
except:
|
||||
duration_str = "未知"
|
||||
|
||||
# 创建列表项
|
||||
item = QTreeWidgetItem([
|
||||
music.get("title", "未知标题"),
|
||||
music.get("artist", "未知艺术家"),
|
||||
cat_config["name"], # 使用美化后的分类名称
|
||||
duration_str
|
||||
])
|
||||
|
||||
# 设置分类列的颜色
|
||||
item.setBackground(2, QBrush(QColor(cat_config["color"])))
|
||||
item.setForeground(2, QBrush(QColor(cat_config["text_color"])))
|
||||
|
||||
# 存储完整音乐信息
|
||||
item.setData(0, Qt.UserRole, music)
|
||||
# 交替行颜色
|
||||
if idx % 2 == 0:
|
||||
for col in [0, 1, 3]:
|
||||
item.setBackground(col, QBrush(QColor(245, 245, 245)))
|
||||
|
||||
self.music_tree.addTopLevelItem(item)
|
||||
|
||||
# --- 音乐筛选相关函数 ---
|
||||
def filter_music_by_search(self):
|
||||
"""根据搜索关键词筛选音乐"""
|
||||
self.current_keyword = self.search_input.text().lower()
|
||||
self.apply_music_filters()
|
||||
|
||||
def apply_music_filters(self):
|
||||
"""应用筛选条件(关键词+分类)"""
|
||||
self.filtered_music = []
|
||||
for music in self.all_music:
|
||||
# 分类筛选
|
||||
category_match = True
|
||||
if self.current_category != "all":
|
||||
category_match = (music.get("category", "") == self.current_category)
|
||||
|
||||
# 关键词筛选
|
||||
keyword_match = True
|
||||
if self.current_keyword:
|
||||
keyword = self.current_keyword
|
||||
title = music.get("title", "").lower()
|
||||
artist = music.get("artist", "").lower()
|
||||
keyword_match = (keyword in title) or (keyword in artist)
|
||||
|
||||
# 同时满足才加入筛选结果
|
||||
if category_match and keyword_match:
|
||||
self.filtered_music.append(music)
|
||||
|
||||
self.populate_music_tree()
|
||||
self.highlight_search_keyword()
|
||||
|
||||
def highlight_search_keyword(self):
|
||||
"""高亮音乐列表中的搜索关键词"""
|
||||
if not self.current_keyword:
|
||||
return
|
||||
|
||||
# 遍历所有列表项,匹配关键词并高亮
|
||||
for idx in range(self.music_tree.topLevelItemCount()):
|
||||
item = self.music_tree.topLevelItem(idx)
|
||||
for col in range(2): # 只高亮标题和艺术家列
|
||||
text = item.text(col).lower()
|
||||
if self.current_keyword in text:
|
||||
item.setBackground(col, QBrush(QColor(255, 255, 153))) # 浅黄色高亮
|
||||
else:
|
||||
# 恢复交替行颜色
|
||||
if idx % 2 == 0:
|
||||
item.setBackground(col, QBrush(QColor(245, 245, 245)))
|
||||
else:
|
||||
item.setBackground(col, QBrush(QColor(255, 255, 255)))
|
||||
|
||||
# --- 音乐播放相关函数 ---
|
||||
def on_music_double_click(self, item, column):
|
||||
"""双击音乐列表项:下载并播放"""
|
||||
# 获取当前选中的音乐信息
|
||||
music = item.data(0, Qt.UserRole)
|
||||
if not music:
|
||||
return
|
||||
|
||||
# 1. 停止当前播放和下载(如果有)
|
||||
self.stop_playback()
|
||||
if self.download_thread and self.download_thread.isRunning():
|
||||
self.download_thread.cancel()
|
||||
self.download_thread.wait()
|
||||
|
||||
# 2. 记录当前播放的音乐信息
|
||||
self.current_playing_music = music
|
||||
music_id = music.get("id")
|
||||
music_title = music.get("title", "未知音乐")
|
||||
music_artist = music.get("artist", "未知艺术家")
|
||||
music_category = music.get("category", "other")
|
||||
|
||||
# 获取分类名称
|
||||
cat_name = CATEGORY_CONFIG.get(music_category, CATEGORY_CONFIG["other"])["name"]
|
||||
|
||||
# 3. 更新UI显示
|
||||
self.music_info_label.setText(f"{music_title} - {music_artist}\n【{cat_name}】")
|
||||
self.status_bar.showMessage(f"准备下载:{music_title}")
|
||||
|
||||
# 4. 创建下载进度对话框
|
||||
self.download_dialog = QProgressDialog(f"正在下载 {music_title}...", "取消", 0, 100, self)
|
||||
self.download_dialog.setWindowTitle("下载中")
|
||||
self.download_dialog.setWindowModality(Qt.WindowModal)
|
||||
self.download_dialog.canceled.connect(self.cancel_download)
|
||||
|
||||
# 5. 启动下载线程
|
||||
self.download_thread = DownloadThread(music_id, music_title, music_artist)
|
||||
# 连接信号
|
||||
self.download_thread.progress_updated.connect(self.download_dialog.setValue)
|
||||
self.download_thread.download_complete.connect(self.on_download_complete)
|
||||
self.download_thread.error_occurred.connect(self.on_download_error)
|
||||
# 启动线程
|
||||
self.download_thread.start()
|
||||
|
||||
def cancel_download(self):
|
||||
"""取消下载"""
|
||||
if self.download_thread and self.download_thread.isRunning():
|
||||
self.download_thread.cancel()
|
||||
self.status_bar.showMessage("下载已取消")
|
||||
|
||||
def on_download_complete(self, file_path):
|
||||
"""下载完成后播放音乐"""
|
||||
if hasattr(self, 'download_dialog'):
|
||||
self.download_dialog.close()
|
||||
|
||||
if not os.path.exists(file_path):
|
||||
self.on_playback_error("下载文件不存在")
|
||||
return
|
||||
|
||||
# 开始播放
|
||||
self.current_playing_file = file_path
|
||||
self.start_playback()
|
||||
|
||||
def on_download_error(self, error_msg):
|
||||
"""下载错误处理"""
|
||||
if hasattr(self, 'download_dialog'):
|
||||
self.download_dialog.close()
|
||||
|
||||
self.on_playback_error(error_msg)
|
||||
|
||||
def start_playback(self):
|
||||
"""开始播放音频"""
|
||||
if not self.current_playing_file or not os.path.exists(self.current_playing_file):
|
||||
self.on_playback_error("播放文件不存在")
|
||||
return
|
||||
|
||||
try:
|
||||
# 加载并播放音频
|
||||
pygame.mixer.music.load(self.current_playing_file)
|
||||
pygame.mixer.music.play()
|
||||
self.is_playing = True
|
||||
|
||||
# 更新UI状态
|
||||
self.play_pause_btn.setText("暂停")
|
||||
self.play_pause_btn.setEnabled(True)
|
||||
self.prev_btn.setEnabled(len(self.filtered_music) > 1)
|
||||
self.next_btn.setEnabled(len(self.filtered_music) > 1)
|
||||
self.play_progress.setDisabled(False)
|
||||
|
||||
# 获取并显示总时长
|
||||
total_duration = pygame.mixer.Sound(self.current_playing_file).get_length() # 秒
|
||||
self.total_duration = total_duration
|
||||
self.total_time_label.setText(self.format_time(total_duration))
|
||||
|
||||
# 启动播放进度定时器
|
||||
self.playback_timer.start()
|
||||
self.status_bar.showMessage(
|
||||
f"正在播放:{self.current_playing_music['title']}"
|
||||
)
|
||||
|
||||
except Exception as e:
|
||||
self.on_playback_error(f"播放失败:{str(e)}")
|
||||
|
||||
def on_playback_error(self, error_msg):
|
||||
"""播放错误的处理"""
|
||||
# 重置UI
|
||||
self.play_progress.setDisabled(True)
|
||||
self.play_pause_btn.setText("播放")
|
||||
self.play_pause_btn.setEnabled(False)
|
||||
self.prev_btn.setEnabled(False)
|
||||
self.next_btn.setEnabled(False)
|
||||
|
||||
# 更新状态信息
|
||||
self.music_info_label.setText(f"播放失败:{error_msg}")
|
||||
self.status_bar.showMessage(f"错误:{error_msg}")
|
||||
|
||||
# 弹出错误提示
|
||||
QMessageBox.warning(self, "播放错误", error_msg)
|
||||
|
||||
def toggle_play_pause(self):
|
||||
"""切换播放/暂停状态"""
|
||||
if not self.current_playing_file:
|
||||
return
|
||||
|
||||
if self.is_playing:
|
||||
pygame.mixer.music.pause()
|
||||
self.is_playing = False
|
||||
self.play_pause_btn.setText("播放")
|
||||
self.playback_timer.stop()
|
||||
if self.current_playing_music:
|
||||
self.status_bar.showMessage(
|
||||
f"已暂停:{self.current_playing_music['title']}"
|
||||
)
|
||||
else:
|
||||
pygame.mixer.music.unpause()
|
||||
self.is_playing = True
|
||||
self.play_pause_btn.setText("暂停")
|
||||
self.playback_timer.start()
|
||||
if self.current_playing_music:
|
||||
self.status_bar.showMessage(
|
||||
f"继续播放:{self.current_playing_music['title']}"
|
||||
)
|
||||
|
||||
def stop_playback(self):
|
||||
"""停止当前播放"""
|
||||
if pygame.mixer.music.get_busy() or self.is_playing:
|
||||
pygame.mixer.music.stop()
|
||||
self.is_playing = False
|
||||
|
||||
# 重置UI
|
||||
self.playback_timer.stop()
|
||||
self.play_progress.setValue(0)
|
||||
self.current_time_label.setText("00:00")
|
||||
self.total_time_label.setText("00:00")
|
||||
self.play_pause_btn.setText("播放")
|
||||
self.play_pause_btn.setEnabled(False)
|
||||
self.prev_btn.setEnabled(False)
|
||||
self.next_btn.setEnabled(False)
|
||||
|
||||
self.current_playing_file = ""
|
||||
|
||||
def update_playback_progress(self):
|
||||
"""更新播放进度条和时间显示"""
|
||||
if not self.current_playing_file or not self.is_playing:
|
||||
return
|
||||
|
||||
# 获取当前播放位置(秒)
|
||||
current_pos = pygame.mixer.music.get_pos() / 1000 # 毫秒转秒
|
||||
# 计算进度百分比
|
||||
progress = int((current_pos / self.total_duration) * 100)
|
||||
progress = min(progress, 100) # 避免超过100%
|
||||
|
||||
# 更新UI
|
||||
self.play_progress.setValue(progress)
|
||||
self.current_time_label.setText(self.format_time(current_pos))
|
||||
|
||||
# 检查是否播放完成
|
||||
if current_pos >= self.total_duration - 0.5: # 留出一点误差空间
|
||||
self.play_next() # 自动播放下一曲
|
||||
|
||||
def seek_playback(self):
|
||||
"""拖动进度条跳转播放位置"""
|
||||
if not self.current_playing_file or not self.is_playing:
|
||||
return
|
||||
|
||||
# 获取进度条百分比对应的播放位置(秒)
|
||||
progress = self.play_progress.value()
|
||||
target_pos = (progress / 100) * self.total_duration
|
||||
# 跳转播放位置
|
||||
pygame.mixer.music.set_pos(target_pos)
|
||||
# 更新时间显示
|
||||
self.current_time_label.setText(self.format_time(target_pos))
|
||||
|
||||
def play_previous(self):
|
||||
"""播放上一曲"""
|
||||
if not self.current_playing_music or len(self.filtered_music) <= 1:
|
||||
return
|
||||
|
||||
# 找到当前播放音乐在筛选列表中的索引
|
||||
current_idx = -1
|
||||
current_id = self.current_playing_music.get("id")
|
||||
for idx, music in enumerate(self.filtered_music):
|
||||
if str(music.get("id")) == str(current_id):
|
||||
current_idx = idx
|
||||
break
|
||||
|
||||
# 播放前一项(循环到最后一项如果当前是第一项)
|
||||
if current_idx == 0:
|
||||
target_idx = len(self.filtered_music) - 1
|
||||
else:
|
||||
target_idx = current_idx - 1
|
||||
|
||||
# 触发双击播放
|
||||
target_item = self.music_tree.topLevelItem(target_idx)
|
||||
self.on_music_double_click(target_item, 0)
|
||||
|
||||
def play_next(self):
|
||||
"""播放下一曲"""
|
||||
if not self.current_playing_music or len(self.filtered_music) <= 1:
|
||||
return
|
||||
|
||||
# 找到当前播放音乐在筛选列表中的索引
|
||||
current_idx = -1
|
||||
current_id = self.current_playing_music.get("id")
|
||||
for idx, music in enumerate(self.filtered_music):
|
||||
if str(music.get("id")) == str(current_id):
|
||||
current_idx = idx
|
||||
break
|
||||
|
||||
# 播放后一项(循环到第一项如果当前是最后一项)
|
||||
if current_idx == len(self.filtered_music) - 1:
|
||||
target_idx = 0
|
||||
else:
|
||||
target_idx = current_idx + 1
|
||||
|
||||
# 触发双击播放
|
||||
target_item = self.music_tree.topLevelItem(target_idx)
|
||||
self.on_music_double_click(target_item, 0)
|
||||
|
||||
@staticmethod
|
||||
def format_time(seconds):
|
||||
"""将秒数格式化为 分:秒"""
|
||||
minutes = int(seconds // 60)
|
||||
secs = int(seconds % 60)
|
||||
return f"{minutes:02d}:{secs:02d}"
|
||||
|
||||
def closeEvent(self, event):
|
||||
"""窗口关闭时的清理操作"""
|
||||
# 停止播放
|
||||
self.stop_playback()
|
||||
# 停止下载线程
|
||||
if hasattr(self, "download_thread") and self.download_thread.isRunning():
|
||||
self.download_thread.cancel()
|
||||
self.download_thread.wait()
|
||||
# 退出 pygame
|
||||
pygame.mixer.quit()
|
||||
event.accept()
|
||||
|
||||
# --- 程序入口 ---
|
||||
if __name__ == "__main__":
|
||||
# 解决 PyQt5 中文显示问题
|
||||
QApplication.setAttribute(Qt.AA_EnableHighDpiScaling)
|
||||
app = QApplication(sys.argv)
|
||||
|
||||
# 设置全局样式
|
||||
app.setStyle("Fusion")
|
||||
|
||||
# 启动应用
|
||||
window = SunsetMusicApp()
|
||||
window.show()
|
||||
sys.exit(app.exec_())
|
||||
|
||||
235
LICENSE
235
LICENSE
@@ -1,235 +0,0 @@
|
||||
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU Affero General Public License is a free, copyleft license for software and other kinds of works, specifically designed to ensure cooperation with the community in the case of network server software.
|
||||
|
||||
The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, our General Public Licenses are intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.
|
||||
|
||||
Developers that use our General Public Licenses protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License which gives you legal permission to copy, distribute and/or modify the software.
|
||||
|
||||
A secondary benefit of defending all users' freedom is that improvements made in alternate versions of the program, if they receive widespread use, become available for other developers to incorporate. Many developers of free software are heartened and encouraged by the resulting cooperation. However, in the case of software used on network servers, this result may fail to come about. The GNU General Public License permits making a modified version and letting the public access it on a server without ever releasing its source code to the public.
|
||||
|
||||
The GNU Affero General Public License is designed specifically to ensure that, in such cases, the modified source code becomes available to the community. It requires the operator of a network server to provide the source code of the modified version running there to the users of that server. Therefore, public use of a modified version, on a publicly accessible server, gives the public access to the source code of the modified version.
|
||||
|
||||
An older license, called the Affero General Public License and published by Affero, was designed to accomplish similar goals. This is a different license, not a version of the Affero GPL, but Affero has released a new version of the Affero GPL which permits relicensing under this license.
|
||||
|
||||
The precise terms and conditions for copying, distribution and modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this License. Each licensee is addressed as "you". "Licensees" and "recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a "modified version" of the earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices" to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
The "source code" for a work means the preferred form of the work for making modifications to it. "Object code" means any non-source form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A "Major Component", in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to "keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an "aggregate" if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, "normally used" refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
"Additional permissions" are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further restrictions" within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, "control" includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To "grant" such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the Program, your modified version must prominently offer all users interacting with it remotely through a computer network (if your version supports such interaction) an opportunity to receive the Corresponding Source of your version by providing access to the Corresponding Source from a network server at no charge, through some standard or customary means of facilitating copying of software. This Corresponding Source shall include the Corresponding Source for any work covered by version 3 of the GNU General Public License that is incorporated pursuant to the following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the work with which it is combined will remain governed by version 3 of the GNU General Public License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of the GNU Affero General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU Affero General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU Affero General Public License, you may choose any version ever published by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future versions of the GNU Affero General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
Sunset-Music-ForPC
|
||||
Copyright (C) 2025 JGZ_YES
|
||||
|
||||
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer network, you should also make sure that it provides a way for users to get its source. For example, if your program is a web application, its interface could display a "Source" link that leads users to an archive of the code. There are many ways you could offer source, and different solutions will be better for different programs; see section 13 for the specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU AGPL, see <http://www.gnu.org/licenses/>.
|
||||
Reference in New Issue
Block a user